Re: [hatari-devel] H20 game sound? |
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Hi,Btw. There may be additional programs that have the same regression. This is just the first one
where I paid attention to it. (I didn't check all programs I tested under EmuTOS with headphones, nor check whether they should have had music, or whether it was missing also with TOS4.) - Eero On 11/3/20 12:18 AM, Laurent Sallafranque wrote:
When the first EKO screen appears, there's a music. The crossbar traces show : Crossbar : $ff8901 (additional Sound DMA control) write: 0x00 Crossbar : DSP --> Crossbar transfer 0x000000 Crossbar : $ff8901 (additional Sound DMA control) write: 0x00 Crossbar : $ff8903 (Sound frame start high) write: 0x14 Crossbar : $ff8905 (Sound frame start med) write: 0x44 Crossbar : $ff8907 (Sound frame start low) write: 0xbc Crossbar : $ff890d (Sound frame count low) write: 0x00 Crossbar : $ff890f (Sound frame end high) write: 0x14 Crossbar : $ff8911 (Sound frame end med) write: 0x54 Crossbar : $ff8913 (Sound frame end low) write: 0x5c Crossbar : $ff8934 (ext. clock divider) write: 0x00 Crossbar : $ff8934 (ext. clock divider) write: 0x01 Crossbar : $ff8935 (int. clock divider) write: 0x00 Crossbar : Recalculate_clock_Cycles clock25 : 160 clock32 : 160 Crossbar : $ff8935 (int. clock divider) write: 0x01 Crossbar : Recalculate_clock_Cycles clock25 : 162 clock32 : 128 Crossbar : DSP --> Crossbar transfer 0x000000 Crossbar : $ff8900 (Sound DMA control) write: 0x05 Crossbar : $ff8901 (additional Sound DMA control) write: 0x03 Crossbar : MFP15 (IT7) interrupt from DMA play Crossbar : MFP Timer A interrupt from DMA play Crossbar : DSP --> Crossbar transfer 0x000000 Crossbar : DMA Play --> DMA record Crossbar : DMA Play --> DSP record Crossbar : DSP --> Crossbar transfer 0x000000 Crossbar : DSP --> Crossbar transfer 0x000000 Crossbar : DSP --> Crossbar transfer 0x000000 [...] The crossbar transfer always send 0May it be related to the MFP15 IT7 interrupt that wouldn't trigger, execute, rearm ?Laurent Le 02/11/2020 à 22:50, Laurent Sallafranque a écrit :Hi, I've recompiled hatari V1.4 and H2O has sound.The music has glitches when the game runs at 2 VBL, but is OK when the game runs at 1 VBL.So, there's a regression between Hatari V 1.4 and current version.I continue to investigate on older releases to try to get which one lost the music.Laurent Le 02/11/2020 à 07:59, laurent.sallafranque@xxxxxxx a écrit :I'll have a look tonight. Regards Le 2 nov. 2020 00:57, Eero Tamminen <oak@xxxxxxxxxxxxxx> a écrit : Hi, I've now mostly finished testing Falcon programs, except for the problematic ones I found. I noticed that H20 game doesn't have any sound, regardless of whether I select sound FX or music option when starting the game. According to compatibility list, H20 game would have had sound with Hatari v1.4. It doesn't have with v2.2 or Git version of Hatari. Can you reproduce the no sound issue, and if yes, could somebody test it on real real Falcon? (Any idea when it might have broken?) - Eero
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