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- To: hatari-devel@xxxxxxxxxxxxxxxxxxx
- Subject: [hatari-devel] Fwd: Fwd: Hatari and keymap
- From: "jmvic@xxxxxxxxxxx" <jmvic@xxxxxxxxxxx>
- Date: Sat, 11 Apr 2020 13:53:24 +0200
- Authentication-results: sfr.fr; auth=pass (PLAIN) smtp.auth=jmvic@xxxxxxxxxxx
- Autocrypt: addr=jmvic@xxxxxxxxxxx; prefer-encrypt=mutual; keydata= mQFNBFRDbREBCgDjlzkv9qu5XZ62TPc+XD6tWSZoUay6FF2miXQLQY9jCk6GDTSkijH7SxEz jjy3rKjXApaH/Byio5nXTHkzG6pvIg33sbgnzwuWMIYcD1sRUMQIQty5+/ajdTf35jxzU1Ps qzUvXcaEVzm3FjOFHUvZPoG6rNxmb+o1+2pyC5DQvxyeVCvnDnYfD0TWLpOQE5SLwJGQRDE3 gyTjrL0ieZLsNJ5oEZbVpdGloCRztjtAJi3bL04DLjP9QVRxVeIzg5aIBAO2I+I05zrHTGBF bxgec3PnJVc0VVK/H8a71Ytk1fKcTyvpCiryal8NrkNeSswX9GrXjptyPOZfaepG4EIuveV4 U9ZycOY33T1XHjeaTIKqNPmDBnEqHY4kPOKSzb50uJrQ5V/STwa6Ca4lMjjT/ZLu2y66dlqZ WTyRu4SSIQARAQABtCNqZWFuLW1pY2hlbCB2aWMgPGptdmljQGNlZ2V0ZWwubmV0PokBfgQT AQIAKAUCVENtEQIbAwUJA8MuTwYLCQgHAwIGFQgCCQoLBBYCAwECHgECF4AACgkQG5xuQ9vc 5uDJyQn+P8RuBsqxgdc1irmHm5Er6i/LtcKXx1YHgWzuevjZ/nUZ1S6loHQULvGbBMziAqto sSk7C/dJRPLNpZAVNJq5m/1btXXIy9JMDuNiM8FdCdlxQcGP+UN2LJrQRDYX233UpzWCoI++ D02L3LKQr4B37DZ4KZA/SerlE0z/lRRzH+bodFQMNWYmOF7pA/HGgIG4iAd2lHqwwf3ful6W I9DTq4vJYoEKPUQgjdI2+DLB2SlwOova4xtzJfRuhUKMuHmQjL5nQCkwCCqWtA3swDxJIto6 RLl3YE/HVsomalBrdSeLZMKRASamwRfj9Fu+4KXGPhVbmCcwNsDIENETNwNvKo4WBrv99vlN paoLViFf8ligVe7qHl3Kj+2KD03y5CuMz89wynQRKyeDZJyjYuHSjvA7d6StMQydK9NVD8IB beQ=
-------- Message transféré --------
Sujet : Re: Hatari and keymap
Date : Tue, 7 Apr 2020 22:44:43 +0200
De : Nicolas Pomarède <npomarede@xxxxxxxxxxxx>
Pour : jmvic@xxxxxxxxxxx <jmvic@xxxxxxxxxxx>
salut
je dois avouer que je n'ai pas essayé récemment de taper un '{' depuis
hatari pour voir si ça marche. Il est en effet possible que ça ne marche
pas :)
Dans ce cas, l'idée d'envoyer une séquences de touches pourrait être une
solution.
Mais je ne suis pas le "spécialiste" de la partie clavier dans hatari
qui fait la conversion TOS / OS local, d'autres devs l'ont écrite.
Du coup, pour avoir des retours d'autres personnes qui ont peut être une
autre façon de régler le pb que tu remontes, est-ce que tu pourrais
poster ton message sur la mailing list hatari-devel ?
Il n'y a pas trop de messages à suivre et c'est le meilleur moyen de
centraliser des idées et que tout le monde puisse y réfléchir.
Nicolas
Le 07/04/2020 à 21:54, jmvic@xxxxxxxxxxx a écrit :
> Salut,
> Alors oui, ça va grandement simplifier les choses pour moi, le français...
>
> Merci pour ta réponse.
> Initialement j'avais un problème avec le symbole '{'.
> Configuré en "symbolique", la pression de la touche correspondante sur
> mon clavier Fr me donne le symbole ''' !
> Configuré en "scancode" même résultat !
> J'ai alors voulu faire un fichier de mapping... Mais comment faire alors
> pour associer au symbole '{' le scancode correspondant du ST ? Puisque
> effectivement, pour produire ce symbole depuis le clavier du ST il faut
> à la fois presser la touche Shift(scancode 0x2A), Alt(scancode 0x38) et
> la touche de scancode 0x1A !
> En effet, dans sa conception initiale, le fichier ne permet de faire
> correspondre à un symbole qu'un unique scancode du ST...
> Voilà voilà.
> De plus, de ne pas trouver sur internet de fichier prêt à l'emploie, m'a
> conforté dans l'idée que ce n'était pas possible de faire ce que je
> voulais en l'état actuel des choses. Mais je me trompe peut-être et
> même, au vu de ta réponse, sans doute ;) Le besoin est tellement
> primordial qu'il doit être possible de le faire. Mais comment ?
> Alors sans vouloir abuser de ton temps, pourrais tu me mettre sur la voie ?
> Dans tout les cas, un grand merci pour tout.
> JM Vic
>
>>
>> bonjour
>>
>> je parle français, ça devrait être plus facile :)
>>
>> merci pour le clavier azerty, mais quel était le problème exactement
>> avec ce que fait déjà hatari ? J'ai l'impression que les touches de mon
>> clavier pc marchent déjà sous hatari, quel cas ce patch résout-il ?
>>
>> en tout cas merci de proposer des évolutions pour hatari et de les
>> partager.
>>
>> Nicolas
>> Le 06/04/2020 à 21:58, jmvic@xxxxxxxxxxx a écrit :
>>> Hello,
>>> Sorry for my bad english.
>>> First, thank you for Hatari!
>>>
>>> Now, my objective : get a complete keybinding with an Azerty French
>>> PC keyboard, and an Azerty French(?) Atari STF keyboard.
>>>
>>> Actually, no solution seems really available.
>>>
>>> So, I made some change in keymap.c...
>>>
>>> Keymap file accepts a new line syntax:
>>> @PC_SCANCODE[-PC_MOD],ST_SCANCODE[-ST_SCANCODE[...]]
>>>
>>> If the scancode+modifiers is pressed, then the ST scancode --sequence--
>>> is played.
>>>
>>> Hexadecimal representation can be use in all parts with the 0x prefix.
>>>
>>> I did a minimum of test.
>>>
>>> Again, thank you a lot.
>>>
>>> JM Vic
>>>
/*
Hatari - keymap.c
This file is distributed under the GNU General Public License, version 2
or at your option any later version. Read the file gpl.txt for details.
Here we process a key press and the remapping of the scancodes.
*/
const char Keymap_fileid[] = "Hatari keymap.c : " __DATE__ " " __TIME__;
#include <ctype.h>
#include "main.h"
#include "keymap.h"
#include "configuration.h"
#include "file.h"
#include "ikbd.h"
#include "joy.h"
#include "shortcut.h"
#include "str.h"
#include "screen.h"
#include "debugui.h"
#include "log.h"
#define MAX_KEYSYM_VALUE 255
#define SIZEOF_KEYSYM_ARRAY (MAX_KEYSYM_VALUE + 1)
#define SIZEOF_KEYPOS_ARRAY 256
/* LoadedKeySym */
typedef struct s_STScanCodeList
{
char stScancode;
struct s_STScanCodeList *next;
} t_STScanCodeList;
typedef struct s_ModList
{
int Mod;
struct s_STScanCodeList *stScancodeList;
struct s_ModList *next;
} t_ModList;
static t_ModList *findMod(t_ModList *ModList, int Mod)
{
t_ModList *iter = ModList;
while (iter != NULL)
{
/* printf("iter->Mod=%d (expected %d)\n", iter->Mod, Mod); */
if (iter->Mod == Mod)
{
return iter;
}
iter = iter->next;
}
return NULL;
}
static t_ModList *addMod(t_ModList **ModList)
{
t_ModList **iter = ModList;
for(;;)
{
if (*iter == NULL)
{
*iter = malloc(sizeof(t_ModList));
memset(*iter, 0, sizeof(t_ModList));
return *iter;
}
iter = &((*iter)->next);
}
}
static t_STScanCodeList *addSTScanCode(t_STScanCodeList **stScancodeList)
{
t_STScanCodeList **iter = stScancodeList;
for(;;)
{
if (*iter == NULL)
{
*iter = malloc(sizeof(t_STScanCodeList));
memset(*iter, 0, sizeof(t_STScanCodeList));
return *iter;
}
iter = &((*iter)->next);
}
}
static void cleanSTScanCodeList(t_STScanCodeList **stScancodeList)
{
if (*stScancodeList == NULL)
{
return;
}
t_STScanCodeList *iter = *stScancodeList, *nextIter;
while (iter != NULL)
{
nextIter = iter->next;
free(iter);
iter = nextIter;
}
*stScancodeList = NULL;
}
static void cleanModList(t_ModList **ModList)
{
if (*ModList == NULL)
{
return;
}
t_ModList *iter = *ModList, *nextIter;
while (iter != NULL)
{
nextIter = iter->next;
cleanSTScanCodeList(&(iter->stScancodeList));
free(iter);
iter = nextIter;
}
*ModList = NULL;
}
#if !WITH_SDL2
/* This table is used to translate a symbolic keycode to the (SDL) scancode */
static Uint8 SdlSymToSdlScan[SDLK_LAST];
#endif
/* Table for loaded keys: */
/*
sdl.event.sym -> LoadedKeySym[sdl.event.sym] -> list(<sdl.event.mod, list(stscancode)>)
*/
static t_ModList *LoadedKeySym[SIZEOF_KEYSYM_ARRAY];
static t_ModList *LoadedKeyPos[SIZEOF_KEYPOS_ARRAY];
/* List of ST scan codes to NOT de-bounce when running in maximum speed */
static const char DebounceExtendedKeys[] =
{
0x1d, /* CTRL */
0x2a, /* Left SHIFT */
0x01, /* ESC */
0x38, /* ALT */
0x36, /* Right SHIFT */
0 /* term */
};
/*-----------------------------------------------------------------------*/
/**
* Initialization.
*/
void Keymap_Init(void)
{
#if !WITH_SDL2
memset(SdlSymToSdlScan, 0, sizeof(SdlSymToSdlScan)); /* Clear array */
#endif
Keymap_LoadRemapFile(ConfigureParams.Keyboard.szMappingFileName);
}
/**
* Map SDL symbolic key to ST scan code
*/
static char Keymap_SymbolicToStScanCode(SDL_keysym* pKeySym)
{
char code;
switch (pKeySym->sym)
{
case SDLK_BACKSPACE: code = 0x0E; break;
case SDLK_TAB: code = 0x0F; break;
case SDLK_CLEAR: code = 0x47; break;
case SDLK_RETURN: code = 0x1C; break;
case SDLK_ESCAPE: code = 0x01; break;
case SDLK_SPACE: code = 0x39; break;
case SDLK_EXCLAIM: code = 0x09; break; /* on azerty? */
case SDLK_QUOTEDBL: code = 0x04; break; /* on azerty? */
case SDLK_HASH: code = 0x29; break;
case SDLK_DOLLAR: code = 0x1b; break; /* on azerty */
case SDLK_AMPERSAND: code = 0x02; break; /* on azerty? */
case SDLK_QUOTE: code = 0x28; break;
case SDLK_LEFTPAREN: code = 0x63; break;
case SDLK_RIGHTPAREN: code = 0x64; break;
case SDLK_ASTERISK: code = 0x66; break;
case SDLK_PLUS: code = 0x1B; break;
case SDLK_COMMA: code = 0x33; break;
case SDLK_MINUS: code = 0x35; break;
case SDLK_PERIOD: code = 0x34; break;
case SDLK_SLASH: code = 0x35; break;
case SDLK_0: code = 0x0B; break;
case SDLK_1: code = 0x02; break;
case SDLK_2: code = 0x03; break;
case SDLK_3: code = 0x04; break;
case SDLK_4: code = 0x05; break;
case SDLK_5: code = 0x06; break;
case SDLK_6: code = 0x07; break;
case SDLK_7: code = 0x08; break;
case SDLK_8: code = 0x09; break;
case SDLK_9: code = 0x0A; break;
case SDLK_COLON: code = 0x34; break;
case SDLK_SEMICOLON: code = 0x27; break;
case SDLK_LESS: code = 0x60; break;
case SDLK_EQUALS: code = 0x0D; break;
case SDLK_GREATER : code = 0x34; break;
case SDLK_QUESTION: code = 0x35; break;
case SDLK_AT: code = 0x28; break;
case SDLK_LEFTBRACKET: code = 0x63; break;
case SDLK_BACKSLASH: code = 0x2B; break; /* Might be 0x60 for UK keyboards */
case SDLK_RIGHTBRACKET: code = 0x64; break;
case SDLK_CARET: code = 0x2B; break;
case SDLK_UNDERSCORE: code = 0x0C; break;
case SDLK_BACKQUOTE: code = 0x52; break;
case SDLK_a: code = 0x1E; break;
case SDLK_b: code = 0x30; break;
case SDLK_c: code = 0x2E; break;
case SDLK_d: code = 0x20; break;
case SDLK_e: code = 0x12; break;
case SDLK_f: code = 0x21; break;
case SDLK_g: code = 0x22; break;
case SDLK_h: code = 0x23; break;
case SDLK_i: code = 0x17; break;
case SDLK_j: code = 0x24; break;
case SDLK_k: code = 0x25; break;
case SDLK_l: code = 0x26; break;
case SDLK_m: code = 0x32; break;
case SDLK_n: code = 0x31; break;
case SDLK_o: code = 0x18; break;
case SDLK_p: code = 0x19; break;
case SDLK_q: code = 0x10; break;
case SDLK_r: code = 0x13; break;
case SDLK_s: code = 0x1F; break;
case SDLK_t: code = 0x14; break;
case SDLK_u: code = 0x16; break;
case SDLK_v: code = 0x2F; break;
case SDLK_w: code = 0x11; break;
case SDLK_x: code = 0x2D; break;
case SDLK_y: code = 0x15; break;
case SDLK_z: code = 0x2C; break;
case SDLK_DELETE: code = 0x53; break;
/* End of ASCII mapped keysyms */
#if WITH_SDL2
case 180: code = 0x0D; break;
case 223: code = 0x0C; break;
case 228: code = 0x28; break;
case 246: code = 0x27; break;
case 252: code = 0x1A; break;
#else /* !WITH_SDL2 */
case SDLK_WORLD_0: code = 0x0d; break;
case SDLK_WORLD_1: code = 0x0c; break;
case SDLK_WORLD_2: code = 0x1a; break;
case SDLK_WORLD_3: code = 0x28; break;
case SDLK_WORLD_4: code = 0x27; break;
case SDLK_WORLD_20: code = 0x0D; break;
case SDLK_WORLD_63: code = 0x0C; break;
case SDLK_WORLD_68: code = 0x28; break;
case SDLK_WORLD_86: code = 0x27; break;
case SDLK_WORLD_92: code = 0x1A; break;
#endif /* !WITH_SDL2 */
/* Numeric keypad: */
case SDLK_KP0: code = 0x70; break;
case SDLK_KP1: code = 0x6D; break;
case SDLK_KP2: code = 0x6E; break;
case SDLK_KP3: code = 0x6F; break;
case SDLK_KP4: code = 0x6A; break;
case SDLK_KP5: code = 0x6B; break;
case SDLK_KP6: code = 0x6C; break;
case SDLK_KP7: code = 0x67; break;
case SDLK_KP8: code = 0x68; break;
case SDLK_KP9: code = 0x69; break;
case SDLK_KP_PERIOD: code = 0x71; break;
case SDLK_KP_DIVIDE: code = 0x65; break;
case SDLK_KP_MULTIPLY: code = 0x66; break;
case SDLK_KP_MINUS: code = 0x4A; break;
case SDLK_KP_PLUS: code = 0x4E; break;
case SDLK_KP_ENTER: code = 0x72; break;
case SDLK_KP_EQUALS: code = 0x61; break;
/* Arrows + Home/End pad */
case SDLK_UP: code = 0x48; break;
case SDLK_DOWN: code = 0x50; break;
case SDLK_RIGHT: code = 0x4D; break;
case SDLK_LEFT: code = 0x4B; break;
case SDLK_INSERT: code = 0x52; break;
case SDLK_HOME: code = 0x47; break;
case SDLK_END: code = 0x61; break;
case SDLK_PAGEUP: code = 0x63; break;
case SDLK_PAGEDOWN: code = 0x64; break;
/* Function keys */
case SDLK_F1: code = 0x3B; break;
case SDLK_F2: code = 0x3C; break;
case SDLK_F3: code = 0x3D; break;
case SDLK_F4: code = 0x3E; break;
case SDLK_F5: code = 0x3F; break;
case SDLK_F6: code = 0x40; break;
case SDLK_F7: code = 0x41; break;
case SDLK_F8: code = 0x42; break;
case SDLK_F9: code = 0x43; break;
case SDLK_F10: code = 0x44; break;
case SDLK_F11: code = 0x62; break;
case SDLK_F12: code = 0x61; break;
case SDLK_F13: code = 0x62; break;
/* Key state modifier keys */
case SDLK_CAPSLOCK: code = 0x3A; break;
case SDLK_SCROLLOCK: code = 0x61; break;
case SDLK_RSHIFT: code = 0x36; break;
case SDLK_LSHIFT: code = 0x2A; break;
case SDLK_RCTRL: code = 0x1D; break;
case SDLK_LCTRL: code = 0x1D; break;
case SDLK_RALT: code = 0x38; break;
case SDLK_LALT: code = 0x38; break;
/* Miscellaneous function keys */
case SDLK_HELP: code = 0x62; break;
case SDLK_PRINT: code = 0x62; break;
case SDLK_UNDO: code = 0x61; break;
default: code = -1;
}
return code;
}
#if WITH_SDL2
/**
* Remap SDL scancode key to ST Scan code - this is the version for SDL2
*/
static char Keymap_PcToStScanCode(SDL_keysym* pKeySym)
{
switch (pKeySym->scancode)
{
case SDL_SCANCODE_A: return 0x1e;
case SDL_SCANCODE_B: return 0x30;
case SDL_SCANCODE_C: return 0x2e;
case SDL_SCANCODE_D: return 0x20;
case SDL_SCANCODE_E: return 0x12;
case SDL_SCANCODE_F: return 0x21;
case SDL_SCANCODE_G: return 0x22;
case SDL_SCANCODE_H: return 0x23;
case SDL_SCANCODE_I: return 0x17;
case SDL_SCANCODE_J: return 0x24;
case SDL_SCANCODE_K: return 0x25;
case SDL_SCANCODE_L: return 0x26;
case SDL_SCANCODE_M: return 0x32;
case SDL_SCANCODE_N: return 0x31;
case SDL_SCANCODE_O: return 0x18;
case SDL_SCANCODE_P: return 0x19;
case SDL_SCANCODE_Q: return 0x10;
case SDL_SCANCODE_R: return 0x13;
case SDL_SCANCODE_S: return 0x1f;
case SDL_SCANCODE_T: return 0x14;
case SDL_SCANCODE_U: return 0x16;
case SDL_SCANCODE_V: return 0x2f;
case SDL_SCANCODE_W: return 0x11;
case SDL_SCANCODE_X: return 0x2d;
case SDL_SCANCODE_Y: return 0x15;
case SDL_SCANCODE_Z: return 0x2c;
case SDL_SCANCODE_1: return 0x02;
case SDL_SCANCODE_2: return 0x03;
case SDL_SCANCODE_3: return 0x04;
case SDL_SCANCODE_4: return 0x05;
case SDL_SCANCODE_5: return 0x06;
case SDL_SCANCODE_6: return 0x07;
case SDL_SCANCODE_7: return 0x08;
case SDL_SCANCODE_8: return 0x09;
case SDL_SCANCODE_9: return 0x0a;
case SDL_SCANCODE_0: return 0x0b;
case SDL_SCANCODE_RETURN: return 0x1c;
case SDL_SCANCODE_ESCAPE: return 0x01;
case SDL_SCANCODE_BACKSPACE: return 0x0e;
case SDL_SCANCODE_TAB: return 0x0f;
case SDL_SCANCODE_SPACE: return 0x39;
case SDL_SCANCODE_MINUS: return 0x0c;
case SDL_SCANCODE_EQUALS: return 0x0d;
case SDL_SCANCODE_LEFTBRACKET: return 0x1a;
case SDL_SCANCODE_RIGHTBRACKET: return 0x1b;
case SDL_SCANCODE_BACKSLASH: return 0x29; /* for 0x60 see NONUSBACKSLASH */
case SDL_SCANCODE_NONUSHASH: return 0x2b;
case SDL_SCANCODE_SEMICOLON: return 0x27;
case SDL_SCANCODE_APOSTROPHE: return 0x28;
case SDL_SCANCODE_GRAVE: return 0x2b; /* ok? */
case SDL_SCANCODE_COMMA: return 0x33;
case SDL_SCANCODE_PERIOD: return 0x34;
case SDL_SCANCODE_SLASH: return 0x35;
case SDL_SCANCODE_CAPSLOCK: return 0x3a;
case SDL_SCANCODE_F1: return 0x3b;
case SDL_SCANCODE_F2: return 0x3c;
case SDL_SCANCODE_F3: return 0x3d;
case SDL_SCANCODE_F4: return 0x3e;
case SDL_SCANCODE_F5: return 0x3f;
case SDL_SCANCODE_F6: return 0x40;
case SDL_SCANCODE_F7: return 0x41;
case SDL_SCANCODE_F8: return 0x42;
case SDL_SCANCODE_F9: return 0x43;
case SDL_SCANCODE_F10: return 0x44;
case SDL_SCANCODE_F11: return 0x62;
case SDL_SCANCODE_F12: return 0x61;
case SDL_SCANCODE_PRINTSCREEN: return 0x62;
case SDL_SCANCODE_SCROLLLOCK: return 0x61;
case SDL_SCANCODE_PAUSE: return 0x61;
case SDL_SCANCODE_INSERT: return 0x52;
case SDL_SCANCODE_HOME: return 0x47;
case SDL_SCANCODE_PAGEUP: return 0x63;
case SDL_SCANCODE_DELETE: return 0x53;
case SDL_SCANCODE_END: return 0x2b;
case SDL_SCANCODE_PAGEDOWN: return 0x64;
case SDL_SCANCODE_RIGHT: return 0x4d;
case SDL_SCANCODE_LEFT: return 0x4b;
case SDL_SCANCODE_DOWN: return 0x50;
case SDL_SCANCODE_UP: return 0x48;
case SDL_SCANCODE_NUMLOCKCLEAR: return 0x64;
case SDL_SCANCODE_KP_DIVIDE: return 0x65;
case SDL_SCANCODE_KP_MULTIPLY: return 0x66;
case SDL_SCANCODE_KP_MINUS: return 0x4a;
case SDL_SCANCODE_KP_PLUS: return 0x4e;
case SDL_SCANCODE_KP_ENTER: return 0x72;
case SDL_SCANCODE_KP_1: return 0x6d;
case SDL_SCANCODE_KP_2: return 0x6e;
case SDL_SCANCODE_KP_3: return 0x6f;
case SDL_SCANCODE_KP_4: return 0x6a;
case SDL_SCANCODE_KP_5: return 0x6b;
case SDL_SCANCODE_KP_6: return 0x6c;
case SDL_SCANCODE_KP_7: return 0x67;
case SDL_SCANCODE_KP_8: return 0x68;
case SDL_SCANCODE_KP_9: return 0x69;
case SDL_SCANCODE_KP_0: return 0x70;
case SDL_SCANCODE_KP_PERIOD: return 0x71;
case SDL_SCANCODE_NONUSBACKSLASH: return 0x60;
//case SDL_SCANCODE_APPLICATION: return ;
case SDL_SCANCODE_KP_EQUALS: return 0x63;
case SDL_SCANCODE_F13: return 0x63;
case SDL_SCANCODE_F14: return 0x64;
case SDL_SCANCODE_HELP: return 0x62;
case SDL_SCANCODE_UNDO: return 0x61;
case SDL_SCANCODE_KP_COMMA: return 0x71;
case SDL_SCANCODE_CLEAR: return 0x47;
case SDL_SCANCODE_RETURN2: return 0x1c;
case SDL_SCANCODE_KP_LEFTPAREN: return 0x63;
case SDL_SCANCODE_KP_RIGHTPAREN: return 0x64;
case SDL_SCANCODE_KP_LEFTBRACE: return 0x63;
case SDL_SCANCODE_KP_RIGHTBRACE: return 0x64;
case SDL_SCANCODE_KP_TAB: return 0x0f;
case SDL_SCANCODE_KP_BACKSPACE: return 0x0e;
case SDL_SCANCODE_KP_COLON: return 0x33;
case SDL_SCANCODE_KP_HASH: return 0x0c;
case SDL_SCANCODE_KP_SPACE: return 0x39;
case SDL_SCANCODE_KP_CLEAR: return 0x47;
case SDL_SCANCODE_LCTRL: return 0x1d;
case SDL_SCANCODE_LSHIFT: return 0x2a;
case SDL_SCANCODE_LALT: return 0x38;
case SDL_SCANCODE_RCTRL: return 0x1d;
case SDL_SCANCODE_RSHIFT: return 0x36;
default:
if (!pKeySym->scancode && pKeySym->sym)
{
/* assume SimulateKey
* -> KeyUp/Down
* -> Remap (with scancode mode configured)
* -> PcToStScanCode
*/
return Keymap_SymbolicToStScanCode(pKeySym);
}
Log_Printf(LOG_WARN, "Unhandled scancode 0x%x!\n", pKeySym->scancode);
return -1;
}
}
#else /* !WITH_SDL2 */
/**
* Heuristic analysis to find out the obscure scancode offset.
* Some keys like 'z' can't be used for detection since they are on different
* locations on "qwertz" and "azerty" keyboards.
* This clever code has originally been taken from the emulator Aranym. (cheers!)
*/
static int Keymap_FindScanCodeOffset(SDL_keysym* keysym)
{
int offset = -1; /* uninitialized scancode offset */
int scanPC = keysym->scancode;
if (scanPC == 0) return -1; /* Ignore illegal scancode */
switch (keysym->sym)
{
case SDLK_ESCAPE: offset = scanPC - 0x01; break;
case SDLK_1: offset = scanPC - 0x02; break;
case SDLK_2: offset = scanPC - 0x03; break;
case SDLK_3: offset = scanPC - 0x04; break;
case SDLK_4: offset = scanPC - 0x05; break;
case SDLK_5: offset = scanPC - 0x06; break;
case SDLK_6: offset = scanPC - 0x07; break;
case SDLK_7: offset = scanPC - 0x08; break;
case SDLK_8: offset = scanPC - 0x09; break;
case SDLK_9: offset = scanPC - 0x0a; break;
case SDLK_0: offset = scanPC - 0x0b; break;
case SDLK_BACKSPACE: offset = scanPC - 0x0e; break;
case SDLK_TAB: offset = scanPC - 0x0f; break;
case SDLK_RETURN: offset = scanPC - 0x1c; break;
case SDLK_SPACE: offset = scanPC - 0x39; break;
/*case SDLK_q: offset = scanPC - 0x10; break;*/ /* different on azerty */
/*case SDLK_w: offset = scanPC - 0x11; break;*/ /* different on azerty */
case SDLK_e: offset = scanPC - 0x12; break;
case SDLK_r: offset = scanPC - 0x13; break;
case SDLK_t: offset = scanPC - 0x14; break;
/*case SDLK_y: offset = scanPC - 0x15; break;*/ /* different on qwertz */
case SDLK_u: offset = scanPC - 0x16; break;
case SDLK_i: offset = scanPC - 0x17; break;
case SDLK_o: offset = scanPC - 0x18; break;
case SDLK_p: offset = scanPC - 0x19; break;
/*case SDLK_a: offset = scanPC - 0x1e; break;*/ /* different on azerty */
case SDLK_s: offset = scanPC - 0x1f; break;
case SDLK_d: offset = scanPC - 0x20; break;
case SDLK_f: offset = scanPC - 0x21; break;
case SDLK_g: offset = scanPC - 0x22; break;
case SDLK_h: offset = scanPC - 0x23; break;
case SDLK_j: offset = scanPC - 0x24; break;
case SDLK_k: offset = scanPC - 0x25; break;
case SDLK_l: offset = scanPC - 0x26; break;
/*case SDLK_z: offset = scanPC - 0x2c; break;*/ /* different on qwertz and azerty */
case SDLK_x: offset = scanPC - 0x2d; break;
case SDLK_c: offset = scanPC - 0x2e; break;
case SDLK_v: offset = scanPC - 0x2f; break;
case SDLK_b: offset = scanPC - 0x30; break;
case SDLK_n: offset = scanPC - 0x31; break;
/*case SDLK_m: offset = scanPC - 0x32; break;*/ /* different on azerty */
case SDLK_CAPSLOCK: offset = scanPC - 0x3a; break;
case SDLK_LSHIFT: offset = scanPC - 0x2a; break;
case SDLK_LCTRL: offset = scanPC - 0x1d; break;
case SDLK_LALT: offset = scanPC - 0x38; break;
case SDLK_F1: offset = scanPC - 0x3b; break;
case SDLK_F2: offset = scanPC - 0x3c; break;
case SDLK_F3: offset = scanPC - 0x3d; break;
case SDLK_F4: offset = scanPC - 0x3e; break;
case SDLK_F5: offset = scanPC - 0x3f; break;
case SDLK_F6: offset = scanPC - 0x40; break;
case SDLK_F7: offset = scanPC - 0x41; break;
case SDLK_F8: offset = scanPC - 0x42; break;
case SDLK_F9: offset = scanPC - 0x43; break;
case SDLK_F10: offset = scanPC - 0x44; break;
default: break;
}
if (offset != -1)
{
Log_Printf(LOG_WARN, "Detected scancode offset = %d (key: '%s' with scancode $%02x)\n",
offset, SDL_GetKeyName(keysym->sym), scanPC);
}
return offset;
}
/**
* Map PC scancode to ST scancode.
* This code was heavily inspired by the emulator Aranym. (cheers!)
*/
static char Keymap_PcToStScanCode(SDL_keysym* keysym)
{
static int offset = -1; /* uninitialized scancode offset */
/* We sometimes enter here with an illegal (=0) scancode, so we keep
* track of the right scancodes in a table and then use a value from there.
*/
if (keysym->scancode != 0)
{
SdlSymToSdlScan[keysym->sym] = keysym->scancode;
}
else
{
keysym->scancode = SdlSymToSdlScan[keysym->sym];
if (keysym->scancode == 0)
Log_Printf(LOG_WARN, "Key scancode is 0!\n");
}
switch (keysym->sym)
{
/* Numeric Pad */
/* note that the numbers are handled in Keymap_GetKeyPadScanCode()! */
case SDLK_KP_DIVIDE: return 0x65; /* Numpad / */
case SDLK_KP_MULTIPLY: return 0x66; /* NumPad * */
case SDLK_KP_MINUS: return 0x4a; /* NumPad - */
case SDLK_KP_PLUS: return 0x4e; /* NumPad + */
case SDLK_KP_PERIOD: return 0x71; /* NumPad . */
case SDLK_KP_ENTER: return 0x72; /* NumPad Enter */
/* Special Keys */
case SDLK_PRINT: return 0x62; /* Help */
case SDLK_SCROLLOCK: return 0x61; /* Undo */
case SDLK_PAGEUP: return 0x63; /* Keypad ( */
case SDLK_PAGEDOWN: return 0x64; /* Keypad ) */
case SDLK_HOME: return 0x47; /* Home */
case SDLK_END: return 0x60; /* End => "<>" on German Atari kbd */
case SDLK_UP: return 0x48; /* Arrow Up */
case SDLK_LEFT: return 0x4b; /* Arrow Left */
case SDLK_RIGHT: return 0x4d; /* Arrow Right */
case SDLK_DOWN: return 0x50; /* Arrow Down */
case SDLK_INSERT: return 0x52; /* Insert */
case SDLK_DELETE: return 0x53; /* Delete */
case SDLK_LESS: return 0x60; /* "<" */
/* Map Right Alt/Alt Gr/Control to the Atari keys */
case SDLK_RCTRL: return 0x1d; /* Control */
case SDLK_RALT: return 0x38; /* Alternate */
default:
/* Process remaining keys: assume that it's PC101 keyboard
* and that it is compatible with Atari ST keyboard (basically
* same scancodes but on different platforms with different
* base offset (framebuffer = 0, X11 = 8).
* Try to detect the offset using a little bit of black magic.
* If offset is known then simply pass the scancode. */
if (offset == -1)
{
offset = Keymap_FindScanCodeOffset(keysym);
}
if (offset >= 0)
{
/* offset is defined so pass the scancode directly */
return (keysym->scancode - offset);
}
else
{
/* Failed to detect offset, so use default value 8 */
Log_Printf(LOG_WARN, "Offset detection failed with "
"key '%s', scancode = 0x%02x, symcode = 0x%02x\n",
SDL_GetKeyName(keysym->sym), keysym->scancode, keysym->sym);
return (keysym->scancode - 8);
}
break;
}
}
#endif /* !WITH_SDL2 */
/**
* Remap a keypad key to ST scan code. We use a separate function for this
* so that we can easily toggle between number and cursor mode with the
* numlock key.
*/
static char Keymap_GetKeyPadScanCode(SDL_keysym* pKeySym)
{
if (SDL_GetModState() & KMOD_NUM)
{
switch (pKeySym->sym)
{
case SDLK_KP1: return 0x6d; /* NumPad 1 */
case SDLK_KP2: return 0x6e; /* NumPad 2 */
case SDLK_KP3: return 0x6f; /* NumPad 3 */
case SDLK_KP4: return 0x6a; /* NumPad 4 */
case SDLK_KP5: return 0x6b; /* NumPad 5 */
case SDLK_KP6: return 0x6c; /* NumPad 6 */
case SDLK_KP7: return 0x67; /* NumPad 7 */
case SDLK_KP8: return 0x68; /* NumPad 8 */
case SDLK_KP9: return 0x69; /* NumPad 9 */
default: break;
}
}
else
{
switch (pKeySym->sym)
{
case SDLK_KP1: return 0x6d; /* NumPad 1 */
case SDLK_KP2: return 0x50; /* Cursor down */
case SDLK_KP3: return 0x6f; /* NumPad 3 */
case SDLK_KP4: return 0x4b; /* Cursor left */
case SDLK_KP5: return 0x50; /* Cursor down (again?) */
case SDLK_KP6: return 0x4d; /* Cursor right */
case SDLK_KP7: return 0x52; /* Insert - good for Dungeon Master */
case SDLK_KP8: return 0x48; /* Cursor up */
case SDLK_KP9: return 0x47; /* Home - again for Dungeon Master */
default: break;
}
}
return -1;
}
/**
* Remap SDL Key to ST Scan code
*/
static char Keymap_RemapKeyToSTScanCode(SDL_keysym* pKeySym)
{
static t_STScanCodeList *_stScancodeList = 0;
/* Check for keypad first so we can handle numlock */
if (ConfigureParams.Keyboard.nKeymapType != KEYMAP_LOADED)
{
if (pKeySym == 0)
{
return -1;
}
if (pKeySym->sym >= SDLK_KP1 && pKeySym->sym <= SDLK_KP9)
{
return Keymap_GetKeyPadScanCode(pKeySym);
}
}
/* Remap from PC scancodes? */
if (ConfigureParams.Keyboard.nKeymapType == KEYMAP_SCANCODE)
{
if (pKeySym == 0)
{
return -1;
}
return Keymap_PcToStScanCode(pKeySym);
}
/* Use loaded keymap? */
if (ConfigureParams.Keyboard.nKeymapType == KEYMAP_LOADED)
{
if (pKeySym != 0)
{
t_ModList *modList = NULL;
_stScancodeList = 0;
if (pKeySym->sym < SIZEOF_KEYSYM_ARRAY)
{
modList = LoadedKeySym[pKeySym->sym];
}
if (modList == NULL)
{
if (pKeySym->scancode < SIZEOF_KEYPOS_ARRAY)
{
modList = LoadedKeyPos[pKeySym->scancode];
}
}
if (modList != NULL)
{
Log_Printf(LOG_DEBUG, "1) Find for SDL.Sym=%d modList=%p\n", pKeySym->sym, (void *)modList);
modList = findMod(modList, pKeySym->mod & ~KMOD_NUM);
Log_Printf(LOG_DEBUG, "2) Find for SDL.Sym=%d SDL.mod=%d. modList=%p\n", pKeySym->sym, pKeySym->mod & ~KMOD_NUM, (void *)modList);
if (modList != NULL)
{
_stScancodeList = modList->stScancodeList;
if (_stScancodeList != NULL)
{
Log_Printf(LOG_DEBUG, "Find (1st) for SDL.Sym=%d stScancode=%d\n", pKeySym->sym, _stScancodeList->stScancode);
return _stScancodeList->stScancode;
}
}
}
}
else
{
/* printf("x2\n"); */
if (_stScancodeList == 0)
{
return -1;
}
/* printf("x3\n"); */
_stScancodeList = _stScancodeList->next;
/* printf("x4\n"); */
if (_stScancodeList == 0)
{
return -1;
}
Log_Printf(LOG_DEBUG, "Find (-) stScancode=%d\n", _stScancodeList->stScancode);
return _stScancodeList->stScancode;
}
}
/* Use symbolic mapping */
if (pKeySym == 0)
{
return -1;
}
return Keymap_SymbolicToStScanCode(pKeySym);
}
/*-----------------------------------------------------------------------*/
/**
* Load keyboard remap file
*/
void Keymap_LoadRemapFile(char *pszFileName)
{
static int _initialized = 0;
char szString[1024];
char szSTScanCode[1024];
char szPCKeyCode[1024];
int stScancode;
FILE *in;
int sdlPos = 0;
int sdlSym = 0;
int sdlMod = 0;
char *part = 0;
t_ModList *modList = 0;
t_STScanCodeList *iter = 0;
t_STScanCodeList **iter2 = 0;
/* Initialize table with default values */
Log_Printf(LOG_DEBUG, "KBD_MAX_SCANCODE=%d\n", KBD_MAX_SCANCODE);
Log_Printf(LOG_DEBUG, "sizeof(LoadedKeySym)=%ld\n", sizeof(LoadedKeySym));
Log_Printf(LOG_DEBUG, "sizeof(LoadedKeySym[0])=%ld\n", sizeof(LoadedKeySym[0]));
if (_initialized)
{
int i = 0;
for (i = 0; i < SIZEOF_KEYSYM_ARRAY; i++)
{
cleanModList(&LoadedKeySym[i]);
}
for (i = 0; i < SIZEOF_KEYPOS_ARRAY; i++)
{
cleanModList(&LoadedKeyPos[i]);
}
}
else
{
memset(LoadedKeySym, 0, sizeof(LoadedKeySym));
memset(LoadedKeyPos, 0, sizeof(LoadedKeyPos));
_initialized = -1;
}
if (!*pszFileName)
return;
/* Attempt to load file */
if (!File_Exists(pszFileName))
{
Log_Printf(LOG_DEBUG, "Keymap_LoadRemapFile: '%s' not a file\n", pszFileName);
return;
}
in = fopen(pszFileName, "r");
if (!in)
{
Log_Printf(LOG_ERROR, "Keymap_LoadRemapFile: failed to "
" open keymap file '%s'\n", pszFileName);
return;
}
while (!feof(in))
{
/* Read line from file */
if (fgets(szString, sizeof(szString), in) == NULL)
break;
/* Remove white-space from start of line */
Str_Trim(szString);
if (strlen(szString)>0)
{
int first_char_pos = 0;
/* Is a comment? */
if ( (szString[0]==';') || (szString[0]=='#') ) continue;
/* Read values */
if (szString[0]=='@')
{
first_char_pos=1;
}
part = strtok(&szString[first_char_pos], ",");
if (part == 0)
{
Log_Printf(LOG_WARN, "(1) This line is ignored: %s.\n", szString);
continue;
}
strncpy(szPCKeyCode, part, sizeof(szPCKeyCode) - 1);
part = strtok(0, " ");
if (part == 0)
{
Log_Printf(LOG_WARN, "(2) This line is ignored: %s.\n", szString);
continue;
}
strncpy(szSTScanCode, part, sizeof(szSTScanCode) - 1);
Log_Printf(LOG_DEBUG, "szPCKeyCode=%s szSTScanCode=%s\n", szPCKeyCode, szSTScanCode);
sdlMod = 0;
if (first_char_pos == 1)
{
/* Part 1 (before ','): <SDL.evt.scancode>-<SDL.evt.mod> */
if (
(sscanf(szPCKeyCode, "%i-%i", &sdlPos, &sdlMod) != 2) &&
(sscanf(szPCKeyCode, "%i", &sdlPos) != 1) )
{
Log_Printf(LOG_ERROR, "Bad syntaxe! This PCKeyCode can't be retrieved: '%s'", szPCKeyCode);
continue;
}
if (sdlPos >= SIZEOF_KEYPOS_ARRAY)
{
Log_Printf(LOG_ERROR, "KeyPos (%d>%d) overflow!", sdlPos, SIZEOF_KEYPOS_ARRAY);
continue;
}
modList = findMod(LoadedKeyPos[sdlPos], sdlMod);
}
else
{
/* Part 1 (before ','): <SDL.evt.sym>-<SDL.evt.mod> */
sdlSym = Keymap_GetKeyFromName(szPCKeyCode);
if ((sdlSym == 0) &&
(sscanf(szPCKeyCode, "%i-%i", &sdlSym, &sdlMod) != 2) &&
(sscanf(szPCKeyCode, "%i", &sdlSym) != 1) )
{
Log_Printf(LOG_ERROR, "Bad syntaxe! This PCKeyCode can't be retrieved: '%s'", szPCKeyCode);
continue;
}
if (sdlSym >= SIZEOF_KEYSYM_ARRAY)
{
Log_Printf(LOG_ERROR, "KeySym (%d>%d) overflow!", sdlPos, SIZEOF_KEYSYM_ARRAY);
continue;
}
modList = findMod(LoadedKeySym[sdlSym], sdlMod);
}
/* printf("Register SDL.Sym=%d SDL.Mod=%d...\n", sdlSym, sdlMod); */
if (modList != NULL)
{
Log_Printf(LOG_WARN, "Pair (sdlSym-sdlMod=%d-%d) is already registered.\n", sdlSym, sdlMod);
continue;
}
/* printf("Add... 0x%08X\n", (void *)LoadedKeySym[sdlSym]); */
if (first_char_pos == 1)
{
modList = addMod(&LoadedKeyPos[sdlPos]);
}
else
{
modList = addMod(&LoadedKeySym[sdlSym]);
}
modList->Mod = sdlMod;
/* Part 2 (after ','): <STScanCode 1>[-<STScanCode 2>[...]] */
part = strtok(szSTScanCode, "-");
iter = 0;
iter2 = &modList->stScancodeList;
while (part != NULL)
{
if (sscanf(part, "%i", &stScancode) != 1)
{
continue;
}
if (stScancode >= 0 && stScancode <= KBD_MAX_SCANCODE)
{
if (first_char_pos == 1)
{
LOG_TRACE(TRACE_KEYMAP,
"keymap from file: '%s' pos=%i Mod=%i --> '%s' scan=%i\n",
szPCKeyCode, sdlPos, sdlMod, szSTScanCode, stScancode);
}
else
{
LOG_TRACE(TRACE_KEYMAP,
"keymap from file: '%s' sym=%i Mod=%i --> '%s' scan=%i\n",
szPCKeyCode, sdlSym, sdlMod, szSTScanCode, stScancode);
}
iter = addSTScanCode(iter2);
iter->stScancode = stScancode;
part = strtok(0, "-");
iter2 = &(iter->next);
}
else
{
Log_Printf(LOG_WARN, "Could not parse keymap file:"
" '%s' (%d >= 8), '%s' (0 > %d <= %d)\n",
szString, sdlSym, part, stScancode, KBD_MAX_SCANCODE);
}
}
}
}
fclose(in);
}
/*-----------------------------------------------------------------------*/
/**
* Scan list of keys to NOT de-bounce when running in maximum speed, eg ALT,SHIFT,CTRL etc...
* @return true if key requires de-bouncing
*/
static bool Keymap_DebounceSTKey(char STScanCode)
{
int i=0;
/* Are we in fast forward, and have disabled key repeat? */
if ((ConfigureParams.System.bFastForward == true)
&& (ConfigureParams.Keyboard.bDisableKeyRepeat))
{
/* We should de-bounce all non extended keys,
* e.g. leave ALT, SHIFT, CTRL etc... held */
while (DebounceExtendedKeys[i])
{
if (STScanCode == DebounceExtendedKeys[i])
return false;
i++;
}
/* De-bounce key */
return true;
}
/* Do not de-bounce key */
return false;
}
/*-----------------------------------------------------------------------*/
/**
* Debounce any PC key held down if running with key repeat disabled.
* This is called each ST frame, so keys get held down for one VBL which
* is enough for 68000 code to scan.
*/
void Keymap_DebounceAllKeys(void)
{
uint8_t nScanCode;
/* Return if we aren't in fast forward or have not disabled key repeat */
if ((ConfigureParams.System.bFastForward == false)
|| (!ConfigureParams.Keyboard.bDisableKeyRepeat))
{
return;
}
/* Now run through each key looking for ones held down */
for (nScanCode = 1; nScanCode <= KBD_MAX_SCANCODE; nScanCode++)
{
/* Is key held? */
if (Keyboard.KeyStates[nScanCode])
{
/* Does this require de-bouncing? */
if (Keymap_DebounceSTKey(nScanCode))
{
IKBD_PressSTKey(nScanCode, false);
Keyboard.KeyStates[nScanCode] = false;
}
}
}
}
/*-----------------------------------------------------------------------*/
/**
* User press key down
*/
void Keymap_KeyDown(SDL_keysym *sdlkey)
{
uint8_t STScanCode;
int symkey = sdlkey->sym;
int modkey = sdlkey->mod;
LOG_TRACE(TRACE_KEYMAP, "key down: sym=%i scan=%i mod=0x%x name='%s'\n",
symkey, sdlkey->scancode, modkey, Keymap_GetKeyName(symkey));
if (ShortCut_CheckKeys(modkey, symkey, true))
return;
/* If using joystick emulation via keyboard, DON'T send keys to keyboard processor!!!
* Some games use keyboard as pause! */
if (Joy_KeyDown(symkey, modkey))
return;
/* Handle special keys */
if (symkey == SDLK_RALT || symkey == SDLK_LMETA || symkey == SDLK_RMETA
|| symkey == SDLK_MODE || symkey == SDLK_NUMLOCK)
{
/* Ignore modifier keys that aren't passed to the ST */
return;
}
STScanCode = Keymap_RemapKeyToSTScanCode(sdlkey);
LOG_TRACE(TRACE_KEYMAP, "key map: sym=0x%x to ST-scan=0x%02x\n", symkey, STScanCode);
while (STScanCode != (uint8_t)-1)
{
if (!Keyboard.KeyStates[STScanCode])
{
/* Set down */
Keyboard.KeyStates[STScanCode] = true;
IKBD_PressSTKey(STScanCode, true);
}
STScanCode = Keymap_RemapKeyToSTScanCode(0);
}
}
/*-----------------------------------------------------------------------*/
/**
* User released key
*/
void Keymap_KeyUp(SDL_keysym *sdlkey)
{
uint8_t STScanCode;
int symkey = sdlkey->sym;
int modkey = sdlkey->mod;
LOG_TRACE(TRACE_KEYMAP, "key up: sym=%i scan=%i mod=0x%x name='%s'\n",
symkey, sdlkey->scancode, modkey, Keymap_GetKeyName(symkey));
/* Ignore short-cut keys here */
if (ShortCut_CheckKeys(modkey, symkey, false))
return;
/* If using keyboard emulation, DON'T send keys to keyboard processor!!!
* Some games use keyboard as pause! */
if (Joy_KeyUp(symkey, modkey))
return;
/* Handle special keys */
if (symkey == SDLK_RALT || symkey == SDLK_LMETA || symkey == SDLK_RMETA
|| symkey == SDLK_MODE || symkey == SDLK_NUMLOCK)
{
/* Ignore modifier keys that aren't passed to the ST */
return;
}
STScanCode = Keymap_RemapKeyToSTScanCode(sdlkey);
/* Release key (only if was pressed) */
while (STScanCode != (uint8_t)-1)
{
if (Keyboard.KeyStates[STScanCode])
{
IKBD_PressSTKey(STScanCode, false);
Keyboard.KeyStates[STScanCode] = false;
}
STScanCode = Keymap_RemapKeyToSTScanCode(0);
}
}
/*-----------------------------------------------------------------------*/
/**
* Simulate press or release of a key corresponding to given character
*/
void Keymap_SimulateCharacter(char asckey, bool press)
{
SDL_keysym sdlkey;
sdlkey.mod = KMOD_NONE;
sdlkey.scancode = 0;
if (isupper((unsigned char)asckey)) {
if (press) {
sdlkey.sym = SDLK_LSHIFT;
Keymap_KeyDown(&sdlkey);
}
sdlkey.sym = tolower((unsigned char)asckey);
sdlkey.mod = KMOD_LSHIFT;
} else {
sdlkey.sym = asckey;
}
if (press) {
Keymap_KeyDown(&sdlkey);
} else {
Keymap_KeyUp(&sdlkey);
if (isupper((unsigned char)asckey)) {
sdlkey.sym = SDLK_LSHIFT;
Keymap_KeyUp(&sdlkey);
}
}
}
#if WITH_SDL2
int Keymap_GetKeyFromName(const char *name)
{
return SDL_GetKeyFromName(name);
}
const char *Keymap_GetKeyName(int keycode)
{
if (!keycode)
return "";
return SDL_GetKeyName(keycode);
}
#else /* !WITH_SDL2 */
static struct {
int code;
const char *name;
} const sdl_keytab[] = {
{ SDLK_BACKSPACE, "Backspace" },
{ SDLK_TAB, "Tab" },
{ SDLK_CLEAR, "Clear" },
{ SDLK_RETURN, "Return" },
{ SDLK_PAUSE, "Pause" },
{ SDLK_ESCAPE, "Escape" },
{ SDLK_SPACE, "Space" },
{ SDLK_EXCLAIM, "!" },
{ SDLK_QUOTEDBL, "\"" },
{ SDLK_HASH, "#" },
{ SDLK_DOLLAR, "$" },
{ SDLK_AMPERSAND, "&" },
{ SDLK_QUOTE, "'" },
{ SDLK_LEFTPAREN, "(" },
{ SDLK_RIGHTPAREN, ")" },
{ SDLK_ASTERISK, "*" },
{ SDLK_PLUS, "+" },
{ SDLK_COMMA, "," },
{ SDLK_MINUS, "-" },
{ SDLK_PERIOD, "." },
{ SDLK_SLASH, "/" },
{ SDLK_0, "0" },
{ SDLK_1, "1" },
{ SDLK_2, "2" },
{ SDLK_3, "3" },
{ SDLK_4, "4" },
{ SDLK_5, "5" },
{ SDLK_6, "6" },
{ SDLK_7, "7" },
{ SDLK_8, "8" },
{ SDLK_9, "9" },
{ SDLK_COLON, ":" },
{ SDLK_SEMICOLON, ";" },
{ SDLK_LESS, "<" },
{ SDLK_EQUALS, "=" },
{ SDLK_GREATER, ">" },
{ SDLK_QUESTION, "?" },
{ SDLK_AT, "@" },
{ SDLK_LEFTBRACKET, "[" },
{ SDLK_BACKSLASH, "\\" },
{ SDLK_RIGHTBRACKET, "]" },
{ SDLK_CARET, "^" },
{ SDLK_UNDERSCORE, "_" },
{ SDLK_BACKQUOTE, "`" },
{ SDLK_a, "A" },
{ SDLK_b, "B" },
{ SDLK_c, "C" },
{ SDLK_d, "D" },
{ SDLK_e, "E" },
{ SDLK_f, "F" },
{ SDLK_g, "G" },
{ SDLK_h, "H" },
{ SDLK_i, "I" },
{ SDLK_j, "J" },
{ SDLK_k, "K" },
{ SDLK_l, "L" },
{ SDLK_m, "M" },
{ SDLK_n, "N" },
{ SDLK_o, "O" },
{ SDLK_p, "P" },
{ SDLK_q, "Q" },
{ SDLK_r, "R" },
{ SDLK_s, "S" },
{ SDLK_t, "T" },
{ SDLK_u, "U" },
{ SDLK_v, "V" },
{ SDLK_w, "W" },
{ SDLK_x, "X" },
{ SDLK_y, "Y" },
{ SDLK_z, "Z" },
{ SDLK_DELETE, "Delete" },
{ SDLK_KP0, "Keypad 0" },
{ SDLK_KP1, "Keypad 1" },
{ SDLK_KP2, "Keypad 2" },
{ SDLK_KP3, "Keypad 3" },
{ SDLK_KP4, "Keypad 4" },
{ SDLK_KP5, "Keypad 5" },
{ SDLK_KP6, "Keypad 6" },
{ SDLK_KP7, "Keypad 7" },
{ SDLK_KP8, "Keypad 8" },
{ SDLK_KP9, "Keypad 9" },
{ SDLK_KP_PERIOD, "Keypad ." },
{ SDLK_KP_DIVIDE, "Keypad /" },
{ SDLK_KP_MULTIPLY, "Keypad *" },
{ SDLK_KP_MINUS, "Keypad -" },
{ SDLK_KP_PLUS, "Keypad +" },
{ SDLK_KP_ENTER, "Keypad Enter" },
{ SDLK_KP_EQUALS, "Keypad =" },
{ SDLK_UP, "Up" },
{ SDLK_DOWN, "Down" },
{ SDLK_RIGHT, "Right" },
{ SDLK_LEFT, "Left" },
{ SDLK_INSERT, "Insert" },
{ SDLK_HOME, "Home" },
{ SDLK_END, "End" },
{ SDLK_PAGEUP, "PageUp" },
{ SDLK_PAGEDOWN, "PageDown" },
{ SDLK_F1, "F1" },
{ SDLK_F2, "F2" },
{ SDLK_F3, "F3" },
{ SDLK_F4, "F4" },
{ SDLK_F5, "F5" },
{ SDLK_F6, "F6" },
{ SDLK_F7, "F7" },
{ SDLK_F8, "F8" },
{ SDLK_F9, "F9" },
{ SDLK_F10, "F10" },
{ SDLK_F11, "F11" },
{ SDLK_F12, "F12" },
{ SDLK_F13, "F13" },
{ SDLK_F14, "F14" },
{ SDLK_F15, "F15" },
{ SDLK_NUMLOCK, "Numlock" },
{ SDLK_CAPSLOCK, "CapsLock" },
{ SDLK_SCROLLOCK, "ScrollLock" },
{ SDLK_RSHIFT, "Right Shift" },
{ SDLK_LSHIFT, "Left Shift" },
{ SDLK_RCTRL, "Right Ctrl" },
{ SDLK_LCTRL, "Left Ctrl" },
{ SDLK_RALT, "Right Alt" },
{ SDLK_LALT, "Left Alt" },
{ SDLK_RMETA, "Right GUI" },
{ SDLK_LMETA, "Left GUI" },
{ SDLK_MODE, "ModeSwitch" },
{ SDLK_HELP, "Help" },
{ SDLK_PRINT, "PrintScreen" },
{ SDLK_SYSREQ, "SysReq" },
{ SDLK_BREAK, "Cancel" },
{ SDLK_MENU, "Menu" },
{ SDLK_POWER, "Power" },
{ SDLK_UNDO, "Undo" },
{ SDLK_WORLD_1, "¡" }, /* 161 */
{ SDLK_WORLD_2, "¢" }, /* 162 */
{ SDLK_WORLD_3, "£" }, /* 163 */
{ SDLK_WORLD_4, "¤" }, /* 164 */
{ SDLK_WORLD_5, "¥" }, /* 165 */
{ SDLK_WORLD_6, "¦" }, /* 166 */
{ SDLK_WORLD_7, "§" }, /* 167 */
{ SDLK_WORLD_8, "¨" }, /* 168 */
{ SDLK_WORLD_9, "©" }, /* 169 */
{ SDLK_WORLD_10, "ª" }, /* 170 */
{ SDLK_WORLD_11, "«" }, /* 171 */
{ SDLK_WORLD_12, "¬" }, /* 172 */
{ SDLK_WORLD_14, "®" }, /* 174 */
{ SDLK_WORLD_15, "¯" }, /* 175 */
{ SDLK_WORLD_16, "°" }, /* 176 */
{ SDLK_WORLD_17, "±" }, /* 177 */
{ SDLK_WORLD_18, "²" }, /* 178 */
{ SDLK_WORLD_19, "³" }, /* 179 */
{ SDLK_WORLD_20, "´" }, /* 180 */
{ SDLK_WORLD_21, "µ" }, /* 181 */
{ SDLK_WORLD_22, "¶" }, /* 182 */
{ SDLK_WORLD_23, "·" }, /* 183 */
{ SDLK_WORLD_24, "¸" }, /* 184 */
{ SDLK_WORLD_25, "¹" }, /* 185 */
{ SDLK_WORLD_26, "º" }, /* 186 */
{ SDLK_WORLD_27, "»" }, /* 187 */
{ SDLK_WORLD_28, "¼" }, /* 188 */
{ SDLK_WORLD_29, "½" }, /* 189 */
{ SDLK_WORLD_30, "¾" }, /* 190 */
{ SDLK_WORLD_31, "¿" }, /* 191 */
{ SDLK_WORLD_32, "À" }, /* 192 */
{ SDLK_WORLD_33, "Á" }, /* 193 */
{ SDLK_WORLD_34, "Â" }, /* 194 */
{ SDLK_WORLD_35, "Ã" }, /* 195 */
{ SDLK_WORLD_36, "Ä" }, /* 196 */
{ SDLK_WORLD_37, "Å" }, /* 197 */
{ SDLK_WORLD_38, "Æ" }, /* 198 */
{ SDLK_WORLD_39, "Ç" }, /* 199 */
{ SDLK_WORLD_40, "È" }, /* 200 */
{ SDLK_WORLD_41, "É" }, /* 201 */
{ SDLK_WORLD_42, "Ê" }, /* 202 */
{ SDLK_WORLD_43, "Ë" }, /* 203 */
{ SDLK_WORLD_44, "Ì" }, /* 204 */
{ SDLK_WORLD_45, "Í" }, /* 205 */
{ SDLK_WORLD_46, "Î" }, /* 206 */
{ SDLK_WORLD_47, "Ï" }, /* 207 */
{ SDLK_WORLD_48, "Ð" }, /* 208 */
{ SDLK_WORLD_49, "Ñ" }, /* 209 */
{ SDLK_WORLD_50, "Ò" }, /* 210 */
{ SDLK_WORLD_51, "Ó" }, /* 211 */
{ SDLK_WORLD_52, "Ô" }, /* 212 */
{ SDLK_WORLD_53, "Õ" }, /* 213 */
{ SDLK_WORLD_54, "Ö" }, /* 214 */
{ SDLK_WORLD_55, "×" }, /* 215 */
{ SDLK_WORLD_56, "Ø" }, /* 216 */
{ SDLK_WORLD_57, "Ù" }, /* 217 */
{ SDLK_WORLD_58, "Ú" }, /* 218 */
{ SDLK_WORLD_59, "Û" }, /* 219 */
{ SDLK_WORLD_60, "Ü" }, /* 220 */
{ SDLK_WORLD_61, "Ý" }, /* 221 */
{ SDLK_WORLD_62, "Þ" }, /* 222 */
{ SDLK_WORLD_63, "ß" }, /* 223 */
{ SDLK_WORLD_64, "à" }, /* 224 */
{ SDLK_WORLD_65, "á" }, /* 225 */
{ SDLK_WORLD_66, "â" }, /* 226 */
{ SDLK_WORLD_67, "ã" }, /* 227 */
{ SDLK_WORLD_68, "ä" }, /* 228 */
{ SDLK_WORLD_69, "å" }, /* 229 */
{ SDLK_WORLD_70, "æ" }, /* 230 */
{ SDLK_WORLD_71, "ç" }, /* 231 */
{ SDLK_WORLD_72, "è" }, /* 232 */
{ SDLK_WORLD_73, "é" }, /* 233 */
{ SDLK_WORLD_74, "ê" }, /* 234 */
{ SDLK_WORLD_75, "ë" }, /* 235 */
{ SDLK_WORLD_76, "ì" }, /* 236 */
{ SDLK_WORLD_77, "í" }, /* 237 */
{ SDLK_WORLD_78, "î" }, /* 238 */
{ SDLK_WORLD_79, "ï" }, /* 239 */
{ SDLK_WORLD_80, "ð" }, /* 240 */
{ SDLK_WORLD_81, "ñ" }, /* 241 */
{ SDLK_WORLD_82, "ò" }, /* 242 */
{ SDLK_WORLD_83, "ó" }, /* 243 */
{ SDLK_WORLD_84, "ô" }, /* 244 */
{ SDLK_WORLD_85, "õ" }, /* 245 */
{ SDLK_WORLD_86, "ö" }, /* 246 */
{ SDLK_WORLD_87, "÷" }, /* 247 */
{ SDLK_WORLD_88, "ø" }, /* 248 */
{ SDLK_WORLD_89, "ù" }, /* 249 */
{ SDLK_WORLD_90, "ú" }, /* 250 */
{ SDLK_WORLD_91, "û" }, /* 251 */
{ SDLK_WORLD_92, "ü" }, /* 252 */
{ SDLK_WORLD_93, "ý" }, /* 253 */
{ SDLK_WORLD_94, "þ" }, /* 254 */
{ SDLK_WORLD_95, "ÿ" }, /* 255 */
{ -1, NULL }
};
int Keymap_GetKeyFromName(const char *name)
{
int i;
if (!name[0])
return 0;
for (i = 0; sdl_keytab[i].name != NULL; i++)
{
if (strcasecmp(name, sdl_keytab[i].name) == 0)
return sdl_keytab[i].code;
}
return 0;
}
const char *Keymap_GetKeyName(int keycode)
{
int i;
if (!keycode)
return "";
for (i = 0; sdl_keytab[i].name != NULL; i++)
{
if (keycode == sdl_keytab[i].code)
return sdl_keytab[i].name;
}
return "";
}
#endif /* !WITH_SDL2 */
# This is an example for a keyboard mapping file that can be used in Hatari
# by loading it from the keyboard setup dialog.
#
# Lines starting with a '#' or with a ';' are comments. All other lines
# should contain exactly one key name and a scancode, separated by a comma.
# Comment characters can be quoted with '\#' and '\;'.
#
# The key name is the libSDL symbolic name of the key, see the following
# URL for a list: https://wiki.libsdl.org/SDL_Keycode
# You can also use the symbolic keycode value instead of the name,
# which you can get with the "--trace keymap" output from Hatari, for
# example, but note that the values are different between SDL1 and SDL2
# and thus they are not portable.
#
# The given host key will be mapped to the ST key which is specified by
# second number - the ST scan code of the key. "--trace keymap" output
# shows the already mapped scan code.
#
# All numbers can be given as decimals or hexadecimals (with "0x" prefix).
#
# Syntaxe : <SDL Key>[-<SDL Key Mod>],<ST Scancode>[-<ST Scancode>[...]]
# <SDL Key>=<SDL Key Name> or <SDL Key SYMbole Code> or <SDL Key POSition/SCANCODE>
# Note:
# <ST Scancode> are playing in the given order; it's important!
# So, must be in first place, LShift(0x2A), LAlt(0x38), ...
#
# Scan codes for Atari keyboard key positions can be seen here:
# http://eerott.mbnet.fi/hatari/img/st-keymap.png
#
# tests/keymap/ directory contains programs to discover/test the PC SDL
# and Atari scan code values. Hatari's default PC key code -> ST scan
# code mappings are in src/keymap.c source file.
#
# Example 1: If you want to get the 'y' and 'z' keys right with a german TOS
# ROM, you can use the following two lines to map the PC keys to the right
# ST scan codes:
#Y,44
#Z,21
#
# Example 2: Layout for Atari STF with AZERTY French Keyboard
# 'q': @4=Position of key "q/Q" on an AZERTY French Keyboard
# => So, lower case letter "q" is targeted.
# 30=ST Scancode of key "q/Q"
@4,30
# 'Q': @4=SDL Scancode; Position of key "q/Q" on an AZERTY French Keyboard
# -1=SDL Modifiers; Here, when LSHIFT is pressed
# => So, upper case letter "Q" is targeted.
# 0x2A=ST Scancode of key LSHIFT
# 30=ST Scancode of key "q/Q"
@4-1,0x2A-30
# ','
@16,0x32
# '?'
@16-1,0x2A-0x32
# 'a'
@20,16
# 'A'
@20-1,0x2A-16
# 'z'
@26,17
# 'Z'
@26-1,0x2A-17
# 'w'
@29,44
# 'W'
@29-1,0x2A-44
# '1'
@30-1,0x2A-2
# '2'
@31-1,0x2A-3
# '3'
@32-1,0x2A-4
# '#'
@32-0x200,0x2B
# '4'
@33-1,0x2A-5
# '{'
@33-0x200,0x2A-0x38-0x1A
# '5'
@34-1,0x2A-6
# '['
@34-0x200,0x38-0x1A
# '-'
@35,13
# '6'
@35-1,0x2A-7
# '|'
@35-0x200,0x2A-0x2B
# '7'
@36-1,0x2A-8
# '`'
@36-0x200,0x29
# '_'
@37,0x2A-13
# '8'
@37-1,0x2A-9
# '\'
@37-0x200,0x38-0x28
# '9'
@38-1,0x2A-10
# '^'
@38-0x200,0x1A
# '0'
@39-1,0x2A-11
# '@'
@39-0x200,0x38-0x2B
# '°'
@45-1,0x2A-0x0C
# ']'
@45-0x200,0x38-0x1B
# '='
@46,0x35
# '+'
@46-1,0x2A-0x35
# '}'
@46-0x200,0x2A-0x38-0x1B
# 'm'
@51,0x27
# 'M'
@51-1,0x2A-0x27
# 'ù'
@52,0x28
# '%'
@52-1,0x2A-0x28
# ";"
@54,0x33
# '.'
@54-1,0x2A-0x33
# '/'
@55-1,0x2A-0x34
# '>'
@100-1,0x2A-0x60