Le 02/03/2019 à 08:17, Thomas Huth a écrit :
Hi all,
The author of the game "Alpha Waves" reported an issue on github when
running the game in 2-player mode with 32 MHz:
https://github.com/hatari/hatari/pull/2/commits/c7711fbae26295ddd288
The suggested fix apparently fixes the graphical glitch in the game,
but currently I wonder: Does it make sense at all that we run the
spec512 with CPU frequencies > 8 MHz? The Spec512 code has definitely
only been written with 8 MHz in mind, so I think we should rather not
use these screen convert functions if the user selected a CPU frequency
of 16 MHz of 32 MHz. Other opinions / ideas?
Hi
I need to look at this patch, because some times ago I fixed some color
timing to be able to run at other freq like 16 or 32 MHz and keep the
color aligned when doing plasma like effects.
I don't think this should be limited to 8 MHz only, as someone could
write a demo for a 16 MHz megaste for example and on real HW you would
be able to align colors, which would not work anymore if we limit the
spec512 code to 8 MHz.