Re: [hatari-devel] FPU status register handling & fmovem.x bugs |
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Are you using SoftFloat or native float emulation for this test? I think the errors in lines 34 to 49 might be caused by native floats being only 64 bit wide. I highly recommend using SoftFloat generally. For FPSR and FPCR: The value in FPCR seems to match the documentation. From FPSR I would have expected 0x0FFFFFF8 according to the documentation. Unfortunately I have no real hardware to test. I think I read somewhere, that illegal combinations of exception status flags are accepted. But I might be wrong. Am 01.06.2018 um 03:22 schrieb Thorsten Otto <admin@xxxxxxxxxxx>:
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