[hatari-devel] Suspicious instruction & data cache hit/miss accounting |
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Hi,
I was looking at this thing we had wondered before:
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> profile caches
Instruction cache hits per instruction, number of occurrences:
0: ############################################ 87.686%
1: ###### 10.038%
2: # 1.924%
3: # 0.352%
Instruction cache misses per instruction, number of occurrences:
0: ################### 37.134%
1: ################## 35.387%
2: ########### 21.447%
3: #### 6.024%
Data cache hits per instruction, number of occurrences:
0: ########################################### 84.227%
1: ###### 10.528%
2: ## 3.585%
3: # 0.387%
Data cache misses per instruction, number of occurrences:
0: ###################################### 74.093%
1: ########### 20.772%
2: ## 3.993%
3: # 0.353%
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I.e. how/why most of instructions have *neither* cache hits or misses?
Based on our WinUAE code, it seems that instruction cache hits & misses
aren't counted for pipelined instructions, only for instructions
requiring cache fill, either because there's a branch or prefetch.
While accounting can be fixed later e.g. to mark anything not causing
misses as having a hit, I wonder whether the miss stats are correct.
Any comments?
(And as you can see, some of the executed instructions can incur
multiple i-cache hits or misses.)
I'm not sure why same happens for data cache. I think hits & misses
are skipped in the CPU emulation core only if data cache is disabled.
However, above case is EmuTOS idling in TOS desktop. I don't think
it would be toggling data cache on & off...
Would it be possible that largest part of memory accesses are done
through accessors that actually don't go through data cache checks?
- Eero