Re: [hatari-devel] Bad Mood freeze

[ Thread Index | Date Index | More lists.tuxfamily.org/hatari-devel Archives ]


Hi,

On 01/06/2016 01:24 AM, Douglas Little wrote:
Looks like an IKBD overflow or other unhandled ACIA event. It goes into an
infinite border-strobey-loop when that happens. Do you have MIDI data being
streamed inwards by any chance?

Not in, I've just connected MIDI out.


Not seen it occur before in Hatari - odd.

If it's MIDI related, Nicolas did some fixes
for Hatari v1.9, to fix issues listed here:
http://www.atari-forum.com/viewtopic.php?f=51&t=27649&hilit=midi+hatari&start=25#p273237


Btw. At least few of the times I had enabled FPS reporting
with the '0' key, can that cause issues?


	- Eero
D.

On 5 January 2016 at 23:17, Eero Tamminen <oak@xxxxxxxxxxxxxx> wrote:

Hi,

Douglas' latest Bad Mood version [1] also requires
disabling cycle accurate mode, or the game doesn't start.

[1] bm030.ttp, with NatFeats enabled so that BM knows
     it's running under Hatari.

Then after playing for a while the Doom I level,
it freezes to this:
$0006dc28 : 46b8 9800     not.l     $ffff9800.w
$0006dc2c : 60fa          bra.s     $6dc28

Douglas, what BM is expecting to happen to the Falcon
palette register value?

I was able to reproduce this freeze both with and
without MMU being enabled, e.g:
hatari --machine falcon --tos tos404.img -s 14 --natfeats yes --fpu-type
68882 --cpu-exact no --mmu on --midi-out /dev/snd/midiC1D0 ./bm030.ttp


         - Eero







Mail converted by MHonArc 2.6.19+ http://listengine.tuxfamily.org/