Re: [hatari-devel] Data cache Issues?

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I don't know if this is related to recent changes, but the demo yepyha by Toons runs much longer than before. It shows some glitches here and there and the music seems to glitch also, but I can see many effects. Now, it crashed on a double bus error ==> cpu halted with a new gui I never saw before ,)

Regards
Laurent



Le 01/07/2015 23:24, Nicolas Pomarède a écrit :
Le 30/06/2015 21:51, Eero Tamminen a écrit :


* ChainZ loops with exception 3 at startup
   - works at least with older oldUAE

* JewelZ loops with exception 3 at startup
   (if user selects real Falcon instead of Hatari)
   - works at least with older oldUAE

* Kart game crashes at startup
   - worked more with older WinUAE version

* Teknoballs loops with exception 3 at startup
   - works at least with older oldUAE

These don't anymore crash, they all have similar DSP issue as T2.


Hi

these games are now fixed.
There was a bug in the way the DSP handle interrupts and the HREQ signal. It was not visible before with old cpu core, because it used a "simplified" mode of how DSP's interrupt should be handled by the 68030.

But with the WinUAE cpu core, I rewrote MFP and DSP level 6 interrupt handling, and this exposed this bug in the DSP code (see other thread for more details)

Jewelz stays on the "paradize" image at start, but maybe I need to press some keys ?

Maybe this also fixed some program that used DSP's interrupt (mod/mp3 player)

Nicolas






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