Re: [hatari-devel] breakpoint on CALL_SUBRETURN condition doesn't work ?

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Le 08/04/2014 23:10, Nicolas Pomarède a écrit :

I changed base to hexa, so this was likely the cause of the bug. "n
subreturn" seems to break on every RTS now.


By the way, any reason for BC_MAX_CONDITION_BREAKPOINTS being so low (16) ? I easily reached the limit by tracing through a game's protection, I think it could be raised to 200 or so.


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