Re: [hatari-devel] Videl borders |
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Hi,
On torstai 08 maaliskuu 2012, Laurent Sallafranque wrote:
> Well seen.
> I've uploaded a fix. This should be OK now.
Verified.
However, TT screen contents are now complete garbage...
- Eero
>
> Laurent
>
> Le 07/03/2012 22:46, Eero Tamminen a écrit :
> > Hi,
> >
> > On sunnuntai 04 maaliskuu 2012, Laurent Sallafranque wrote:
> >> The problem is that I only have the Aura and Mikro docs, and I don't
> >> know if they're totally complete.
> >> And as I don't know how to compute the hdb_offset and hde_offset
> >> values except by the formulas in these 2 docs, I have nothing to
> >> compare with real hardware or to verify the values.
> >>
> >> Laurent
> >>
> >> Le 04/03/2012 08:36, Eero Tamminen a écrit :
> >>> Hi,
> >>>
> >>> On sunnuntai 04 maaliskuu 2012, Laurent Sallafranque wrote:
> >>>> I've added a patch for Videl Left/right borders.
> >>>>
> >>>> Now, they're OK for nearly all the resolutions, except st Low, st
> >>>> medium, 4 colors and 16 colors.
> >>>
> >>> Hm. In VGA, those have white border only on left.
> >>>
> >>> On RGB, the 16-color modes on the other hand have border on all
> >>> other sides except left...
> >
> > With the latest Hatari modifications, the true mode color doesn't work
> > properly *if* one switches borders off. Depding on the
> > columns/interlace settings, desktop is either doubled or only half of
> > it shows.
> >
> > - Eero
> >
> >>> - Eero
> >>>
> >>>> I continue to improve this.
> >>>>
> >>>> Has anybody here got the values of hdb offset and hde offset for all
> >>>> resolutions or knows if there's a program that compute them ?
> >>>>
> >>>> Regards
> >>>>
> >>>> Laurent
> >>>>
> >>>> Le 03/03/2012 00:12, Laurent Sallafranque a écrit :
> >>>>> I think I've understood how the horizontal borders are computed.
> >>>>>
> >>>>> I'll upload very soon something that should give real horizontal
> >>>>> render
> >>>>>
> >>>>> I continue to test.
> >>>>>
> >>>>> Laurent