[gluon] Re: Review Request: New QML Game ui system

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Ship it!

Not much to comment on, except maybe add some documentation, but that can be done later. :)

- Arjen


On January 27th, 2011, 6:09 p.m., Giulio Camuffo wrote:

Review request for Gluon.
By Giulio Camuffo.

Updated Jan. 27, 2011, 6:09 p.m.

Description

This patch adds an asset which can load and execute a qml file and a component which adds it to a QGraphicsScene and paints it to a render target allowing it to be always on top of the gl scene.

Diffs

  • engine/components/CMakeLists.txt (1d3320d)
  • engine/components/graphics/uimanager/CMakeLists.txt (PRE-CREATION)
  • engine/components/graphics/uimanager/engineaccess.h (PRE-CREATION)
  • engine/components/graphics/uimanager/engineaccess.cpp (PRE-CREATION)
  • engine/components/graphics/uimanager/renderablescene.h (PRE-CREATION)
  • engine/components/graphics/uimanager/renderablescene.cpp (PRE-CREATION)
  • engine/components/graphics/uimanager/uiasset.h (PRE-CREATION)
  • engine/components/graphics/uimanager/uiasset.cpp (PRE-CREATION)
  • engine/components/graphics/uimanager/uimanagercomponent.h (PRE-CREATION)
  • engine/components/graphics/uimanager/uimanagercomponent.cpp (PRE-CREATION)
  • graphics/engine.h (1610ddd)
  • graphics/engine.cpp (9deb1b2)
  • graphics/rendertarget.h (b045c24)
  • graphics/rendertarget.cpp (9614bf6)

View Diff



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