[gluon] GluonGraphics and physics

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So, what do you plan for physics api ? 

So, I have done some work on gluon qt only. Currently we have some class like : 

GluonGraphics::GLView , and GluonGraphics::Engine

It works like this : 

GluonGraphics::Item * item ...
engine->addItem(item);
view->setEngine(engine);

So, now how do you want to use physics ? Would you like to give me a shema about it ?


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