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- To: gluon@xxxxxxxxxxxxxxxxxxx
 
- Subject: [gluon] Qt 4.6
 
- From: idk <istdasklar@xxxxxxxxx>
 
- Date: Wed, 2 Dec 2009 02:39:33 +0100
 
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Hi, 
Today Qt 4.6 was released! So, That what I waiting to improve KGL.
So, Now I will refresh it by using some new feature from Qt 4.6.
- Use QGLShader instead KGLShaders! 
- Use QGLPainter instead KGLPainter... Damnit They stole all my class name ! :)
-Remove Eigen and  Replace Eigen::Vector By QVector , Eigen::Transform by QMatrix4x4
So, we need to improve KGL structure. What do you suggest ? 
Leinhr suggest me to separate the physicsEngine? I don't understand ? How ? 
Currently KGL work like this : 
KGLView  is the openGL render
KGLEngine is a container of item. 
KGLItem & subclass
KGLPhysicsEngine inherits from KGLEngine and provide a Box2d physics engine.
So, now I was thinking How to be helpfull to create anythink of games : 
For example we can imagine 2 view : "static view" for games without camera motion, and "motion view".
So, I think Unity user guy will be able to answer better than me.
About Gluon lib and Gluon creator :
So, as you know, we need to split gluon project to Gluon lib and Gluon creator.
Does we need to use 2 repository for each one ? 
And What do you need for KGL to be compatible with gluon creator ? What kind of new feature ? 
So, this week , I will create a new clone repository called : gluon-qt and try to use Qt 4.6 only...!
About Maemo 5 , I succes to install the SDK on my computer. And Qt compile nice! I m sure I will success to compile gluon on it.