Re: [eigen] Re: Translation times Rotation

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this would make more sense, so I agree.

gael

On Mon, Jul 18, 2011 at 7:39 PM, Hauke Heibel
<hauke.heibel@xxxxxxxxxxxxxx> wrote:
> Ok, it needs to be a little bit different:
>
>  template<typename Derived>
>  inline IsometryTransformType operator*(const
> RotationBase<Derived,Dim>& r) const
>  {
>    IsometryTransformType res;
>    res.matrix().setZero();
>    res.linear() = r.toRotationMatrix().derived();
>    res.translation() = m_coeffs;
>    res.matrix().row(Dim).setZero();
>    res(Dim,Dim) = Scalar(1);
>    return res;
>  }
>
> Here, it's working...
>
> - Hauke
>
> On Mon, Jul 18, 2011 at 7:22 PM, Hauke Heibel
> <hauke.heibel@xxxxxxxxxxxxxx> wrote:
>> Hi guys,
>>
>> would anybody mind if I changed
>>
>>  template<typename Derived>
>>  inline AffineTransformType operator*(const RotationBase<Derived,Dim>& r) const
>>  { return *this * r.toRotationMatrix(); }
>>
>> in the Translation class to
>>
>>  template<typename Derived>
>>  inline Transform<Scalar,Dim,Isometry> operator*(const
>> RotationBase<Derived,Dim>& r) const
>>  { return *this * r.toRotationMatrix(); }
>>
>> ??
>>
>> I have a function in which I want to create a random
>> Transform<Scalar,Dim,Isometry> but returning a product of
>>
>> Translation<...> * Rotation2D
>>
>> does not work because of the issue above.
>>
>> Regards,
>> Hauke
>>
>
>
>



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