Re: [eigen] Do we need geometry refactoring?

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Yes, this is a sad side-effect when you are using code like this

Transform3f T( AngleAxisf( 0.5f, Vector3f::UnitX() ) );
Vector3f a = Vector3f::Random();
Vector3f b = T*a;

Why? Well, because your Transform3f definition is too generic. For
homogeneous transformations it is not possible to return a 3 vector.
It is only possible for affine transformations.

I just recognized that there were two error sources. Well, one error
source and one bug :) - I forgot to change the Affine typedef.

It should be fixed now.

- Hauke

On Mon, Aug 2, 2010 at 7:40 PM, Manuel Yguel <manuel.yguel@xxxxxxxxx> wrote:
> Sorry to come late on this,
> the recent changes (I guess this is this one) broke my code in the
> following manner, now the product of a transform times a point (an
> (n+1) x (n+1) matrix by a n vector) returns an homogeneous point aka a
> (n+1) vector.
> This was not the case previously.
> I don't know if this is on purpose but I have to know if I must fix my
> code or work on a fix for the transform class.
>
> - best regards,
>
> Manuel
>
> On Thu, Jul 29, 2010 at 5:10 PM, Benoit Jacob <jacob.benoit.1@xxxxxxxxx> wrote:
>> 2010/7/29 Hauke Heibel <hauke.heibel@xxxxxxxxxxxxxx>:
>>> I pushed the following changes:
>>>
>>> - Transform is now per default Projective.
>>> - Improved invert() in the Transform class.
>>> - RotationBase offers matrix() to be conform with Transform's naming scheme.
>>> - Added Translation::translation() to be conform with Transform's naming scheme.
>>> - Safeguarded some Transform functions with compile time asserts.
>>> - Added missing static Identity() to Rotation2D, AngleAxis.
>>>
>>
>> Thanks a lot for getting this done. This is the attitude!
>> Have you just checked that these changes are appropriately covered by
>> the unit tests? Thinking especially about the inverse() code removal.
>>
>>> For the very last point, how about adding Translation::Identity() ?
>>
>> OK for that.
>>
>> Benoit
>>
>>>
>>> - Hauke
>>>
>>>
>>>
>>
>>
>>
>
>
>



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