Re: [eigen] Do we need geometry refactoring?

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I pushed the following changes:

- Transform is now per default Projective.
- Improved invert() in the Transform class.
- RotationBase offers matrix() to be conform with Transform's naming scheme.
- Added Translation::translation() to be conform with Transform's naming scheme.
- Safeguarded some Transform functions with compile time asserts.
- Added missing static Identity() to Rotation2D, AngleAxis.

For the very last point, how about adding Translation::Identity() ?

- Hauke



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