Re: [eigen] Mapping array of scalars into quaternions |
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- To: eigen@xxxxxxxxxxxxxxxxxxx, Gael Guennebaud <gael.guennebaud@xxxxxxxxx>
- Subject: Re: [eigen] Mapping array of scalars into quaternions
- From: Benoit Jacob <jacob.benoit.1@xxxxxxxxx>
- Date: Fri, 13 Nov 2009 11:13:20 -0500
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2009/11/13 Mathieu Gautier <mathieu.gautier@xxxxxx>:
> The new version of the patch.
Thanks, pushed.
>
> I have a question, why the quaternion is stored in the following order
> x,y,z,w. It seems more natural to have w,x,y,z ? Other library like
> boost::quaternion or ogre3D used the w,x,y,z order. It will be easier to map
> quaternion from these libraries if we use the same order and more coherent
> to the natural writing of quaternion.
---> question for Gael.
I didn't know there was a "more common" order, i don't mind, i agree
there's value in standardizing if there's already a "more common"
choice among other libs.
Benoit
>
> --
> Mathieu
>