Re: [eigen] proposal for "clean" output arguments |
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- To: eigen@xxxxxxxxxxxxxxxxxxx
- Subject: Re: [eigen] proposal for "clean" output arguments
- From: Gael Guennebaud <gael.guennebaud@xxxxxxxxx>
- Date: Tue, 18 Aug 2009 18:01:23 +0200
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On Tue, Aug 18, 2009 at 5:09 PM, Benoit Jacob<jacob.benoit.1@xxxxxxxxx> wrote:
> Wow, this is a terrific idea. Most of the time it will be used on
> Eigen objects so .output() will be good. For the relatively few cases
> where the output is a scalar, i think that the global output() is a
> good solution. Actually, at the moment I cant think of an example
> where the output is not a Eigen object....?
only two:
- ei_make_jacobi, but this one should rather return a Vector2 by value
- ei_make_householder which returns one Scalar, and one RealScalar
gael.
> Benoit
>
>
> 2009/8/18 Gael Guennebaud <gael.guennebaud@xxxxxxxxx>:
>> Hi all,
>>
>> here is a proposal to deal with functions having output (or inout)
>> arguments. Currently the situation is quite a mess:
>>
>> 1 - some take non const references like
>> TriangularView::solveInPlace(MatrixBase<T>&)
>> 2 - some take pointers like LU::solve(const MatrixBase<T1>& B,
>> MatrixBase<T2>* X)
>> 3 - some take const references like MatrixBase<T1>::swap(const MatrixBase<T2>&)
>>
>> The main advantage of the solution 3 is that allows to use temporary
>> proxies, e.g.:
>>
>> m.col(i).swap(m.col(j));
>>
>> The main advantage of solution 2 is that it makes it clear what is an output:
>>
>> m.lu().solve(b, &x);
>>
>> The respective drawbacks of each method are pretty obvious I won't
>> enumerate them one more time...
>>
>> So what I propose is to add a trivial Output<T> class mimicking a
>> reference T& that we'll be passed by value. Ok to make thing crystal
>> clear here is such a Output class:
>>
>> template<typename T> class Output
>> {
>> public:
>> Output(T& obj) : m_object(obj) { }
>> operator T&() { return m_object; }
>> protected:
>> T& m_object;
>> };
>>
>> then we add a output() member function to AnyMatrixBase<> :
>>
>> Output<Derived> output() { return derived(); }
>>
>> then the function LU::solve(const MatrixBase<T1>& B, MatrixBase<T2>*
>> X) can be rewritten:
>>
>> LU::solve(const MatrixBase<T1>& B, Output<T2> _x) {
>> T2& x(_x);
>> // use x
>> }
>>
>> and the user sill call it like this:
>>
>> mat.lu().solve(b, xs.col(2).output());
>>
>> For in-out argument we can do the same with a InOut<T> class, and a
>> AnyMatrixBase::inout() function.
>>
>> Unless I missed something, I think this solution has all the
>> advantages that someone can expect:
>> - it is more C++ than pointers,
>> - it respects constness (unlike const references)
>> - it allows to use temporary proxies returned by a function (unlike
>> references and pointers)
>> - it make it crystal clear what is an output and an in-out arguments
>> when someone read a piece of code (unlike all other solutions)
>>
>> The only limitation I can see is how to extend this concept to scalar
>> type arguments because we cannot have:
>>
>> double x;
>> x.output()
>>
>> Note that if we don't make the ctor of Output explicit, then the
>> following we'll work:
>>
>> void foo(Output<float> _x);
>>
>> float x;
>> foo(x);
>>
>> If we want to enforce to have "output" next to x, one possibility is
>> to add a global function output(T&) and make the ctor of Output
>> explicit:
>>
>> float x;
>> foo(output(x));
>>
>> Note that such a global function will only work on declared objects,
>> and not on temporary proxies, that is why we really have to also have
>> the output() function as a member of AnyMatrixBase...
>>
>> Of course, another drawback is more API changes...
>>
>> What do you think ?
>>
>> gael.
>>
>>
>>
>
>
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