Re: [eigen] SSE square root

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1e-7 is about 22 binary bits anyway, so perhaps another step won't do
any good, atleast in single precision.

On Fri, Mar 27, 2009 at 5:53 PM, Gael Guennebaud
<gael.guennebaud@xxxxxxxxx> wrote:
> On Fri, Mar 27, 2009 at 1:12 PM, Benoit Jacob <jacob.benoit.1@xxxxxxxxx> wrote:
>> Wonderful job again, 2 questions:
>> 1) if you add a newton step to the last version, the error becomes 0,
>> right? as (2e-7)^2=4e-14 which is 0 for floats. Then how is
>> performance affected?
>
> the problem is that doing 2 iterations instead of one does not improve
> at the accuracy.... (max error = 2 bits, perf = 410M / sec). Same for
> the first version inspired from Rohit code:
>
> template<> Packet4f ei_psqrt(Packet4f _x)
> {
>  Packet4f x = ei_pmul(_x,_mm_rsqrt_ps(_x));
>  x = ei_pmul(ei_pset1(.5f), ei_padd(x,ei_pdiv(_x,x)));
>  return x;
> }
>
> doing 2 iters does not improve accuracy (max error = 1 bit)
>
>
>> 2) maybe rename TranscendentalFunctions to just MathFunctions as sqrt
>> is not a transcendental function...
>
> sure.
>
>> cheers,
>> Benoit
>>
>> 2009/3/27 Gael Guennebaud <gael.guennebaud@xxxxxxxxx>:
>>> On Fri, Mar 27, 2009 at 12:59 PM, Rohit Garg <rpg.314@xxxxxxxxx> wrote:
>>>> The difference in the last two makes no sense to me. Why should
>>>> interchanging the order of iteration and multiplication result in
>>>> ~1.7x perf difference. instruction pipelining?
>>>
>>> the iterations are not the same. in the first case it involves an
>>> expensive div.
>>>
>>>> Which version of gcc did you use btw?
>>>
>>> upcoming gcc 4.4
>>>
>>>> On Fri, Mar 27, 2009 at 5:23 PM, Gael Guennebaud
>>>> <gael.guennebaud@xxxxxxxxx> wrote:
>>>>> here is what I get:
>>>>>
>>>>> fpu: 66M scalar / sec
>>>>>
>>>>> _mm_sqrt_ps: 250M  scalar sqrt / sec ; max error = 0
>>>>>
>>>>> _mm_rsqrt_ps followed by x* (1/sqrt(x)) and one iteration: 378M scalar
>>>>> sqrt / sec ; max error 1e-7
>>>>>
>>>>> _mm_rsqrt_ps followed by one iteration to get an accurate 1/sqrt(x)
>>>>> followed by one mul: 635M scalar sqrt /sec ; max error: 2e-7
>>>>> (using 2 iterations does not improve the accuracy)
>>>>>
>>>>> I'm testing in the range [0:1e5], and for the reference I convert the
>>>>> float values to double and call the libc sqrt function.
>>>>>
>>>>> I guess the last version is the winner. For information here it is:
>>>>>
>>>>> template<> Packet4f ei_psqrt(Packet4f _x)
>>>>> {
>>>>>  Packet4f half = ei_pmul(_x, ei_pset1(.5f));
>>>>>  Packet4f x = _mm_rsqrt_ps(_x);
>>>>>  x = ei_pmul(x, ei_psub(ei_pset1(1.5f), ei_pmul(half, ei_pmul(x,x))));
>>>>>  x = ei_pmul(_x,x);
>>>>>  return x;
>>>>> }
>>>>>
>>>>>
>>>>> On Fri, Mar 27, 2009 at 11:38 AM, Rohit Garg <rpg.314@xxxxxxxxx> wrote:
>>>>>> On Fri, Mar 27, 2009 at 3:58 PM, Gael Guennebaud
>>>>>> <gael.guennebaud@xxxxxxxxx> wrote:
>>>>>>> On Fri, Mar 27, 2009 at 8:32 AM, Rohit Garg <rpg.314@xxxxxxxxx> wrote:
>>>>>>>> This file has my sse float implementation for square root. The SSE
>>>>>>>> square root instruction has only 12 bits of precision so extra
>>>>>>>
>>>>>>> where did you find sqrtss or sqrtps has only 12 bits of precision ?
>>>>>>
>>>>>> This info is from the CUDA classes. The lectures put up there say that
>>>>>> the precision for square root is only 12 bits. Now I need to confirm..
>>>>>> Your idea for a approximate reciprocal square root, a mul, and 1
>>>>>> iteration is a good one. Let me try that.
>>>>>>
>>>>>> --
>>>>>> Rohit Garg
>>>>>>
>>>>>> http://rpg-314.blogspot.com/
>>>>>>
>>>>>> Senior Undergraduate
>>>>>> Department of Physics
>>>>>> Indian Institute of Technology
>>>>>> Bombay
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Rohit Garg
>>>>
>>>> http://rpg-314.blogspot.com/
>>>>
>>>> Senior Undergraduate
>>>> Department of Physics
>>>> Indian Institute of Technology
>>>> Bombay
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>
>>
>>
>
>
>



-- 
Rohit Garg

http://rpg-314.blogspot.com/

Senior Undergraduate
Department of Physics
Indian Institute of Technology
Bombay



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