Re: [CBLX] Plage papenmeier el 40 pocket

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Philippe Delavalade, le Fri 19 Jun 2009 09:23:05 +0200, a écrit :
> je n'ai pas trouvé comment
> faire du copier-coller ; quelqu'un utiliserait-il se genre de plage ?
> Si oui, est-il possible ou non de faire du copier-coller ?

La doc est en ligne:

http://www.mielke.cc/brltty/doc/drivers/Papenmeier-el_40_p.txt

CMD_PASTE = key left rear and bar down1 # insert cut buffer at cursor
BLK_CUTAPPEND = bar left1 and routing1 # append to existing cut buffer from character
BLK_CUTLINE = bar right1 and routing1 # linear cut to character
BLK_CUTBEGIN = bar left2 and routing1 # start new cut buffer at character
BLK_CUTRECT = bar right2 and routing1 # rectangular cut to character
BLK_CUTAPPEND = switch right rear and bar left1 and routing1 # append to existing cut buffer from character
BLK_CUTLINE = switch right rear and bar right1 and routing1 # linear cut to character
BLK_CUTBEGIN = switch right rear and bar left2 and routing1 # start new cut buffer at character
BLK_CUTRECT = switch right rear and bar right2 and routing1 # rectangular cut to character
CMD_PASTE = switch right front and key left rear and bar down1 # insert cut buffer at cursor
BLK_CUTAPPEND = switch right front and bar left1 and routing1 # append to existing cut buffer from character
BLK_CUTLINE = switch right front and bar right1 and routing1 # linear cut to character
BLK_CUTBEGIN = switch right front and bar left2 and routing1 # start new cut buffer at character
BLK_CUTRECT = switch right front and bar right2 and routing1 # rectangular cut to character
CMD_PASTE = switch left rear and key left rear and bar down1 # insert cut buffer at cursor
BLK_CUTAPPEND = switch left rear and bar left1 and routing1 # append to existing cut buffer from character
BLK_CUTLINE = switch left rear and bar right1 and routing1 # linear cut to character
BLK_CUTBEGIN = switch left rear and bar left2 and routing1 # start new cut buffer at character
BLK_CUTRECT = switch left rear and bar right2 and routing1 # rectangular cut to character
CMD_PASTE = switch left rear and switch right rear and key left rear and bar down1 # insert cut buffer at cursor
BLK_CUTAPPEND = switch left rear and switch right rear and bar left1 and routing1 # append to existing cut buffer from character
BLK_CUTLINE = switch left rear and switch right rear and bar right1 and routing1 # linear cut to character
BLK_CUTBEGIN = switch left rear and switch right rear and bar left2 and routing1 # start new cut buffer at character
BLK_CUTRECT = switch left rear and switch right rear and bar right2 and routing1 # rectangular cut to character
CMD_PASTE = switch left rear and switch right front and key left rear and bar down1 # insert cut buffer at cursor
BLK_CUTAPPEND = switch left rear and switch right front and bar left1 and routing1 # append to existing cut buffer from character
BLK_CUTLINE = switch left rear and switch right front and bar right1 and routing1 # linear cut to character
BLK_CUTBEGIN = switch left rear and switch right front and bar left2 and routing1 # start new cut buffer at character
BLK_CUTRECT = switch left rear and switch right front and bar right2 and routing1 # rectangular cut to character
CMD_PASTE = switch left front and key left rear and bar down1 # insert cut buffer at cursor
BLK_CUTAPPEND = switch left front and bar left1 and routing1 # append to existing cut buffer from character
BLK_CUTLINE = switch left front and bar right1 and routing1 # linear cut to character
BLK_CUTBEGIN = switch left front and bar left2 and routing1 # start new cut buffer at character
BLK_CUTRECT = switch left front and bar right2 and routing1 # rectangular cut to character
CMD_PASTE = switch left front and switch right rear and key left rear and bar down1 # insert cut buffer at cursor
BLK_CUTAPPEND = switch left front and switch right rear and bar left1 and routing1 # append to existing cut buffer from character
BLK_CUTLINE = switch left front and switch right rear and bar right1 and routing1 # linear cut to character
BLK_CUTBEGIN = switch left front and switch right rear and bar left2 and routing1 # start new cut buffer at character
BLK_CUTRECT = switch left front and switch right rear and bar right2 and routing1 # rectangular cut to character
CMD_PASTE = switch left front and switch right front and key left rear and bar down1 # insert cut buffer at cursor
BLK_CUTAPPEND = switch left front and switch right front and bar left1 and routing1 # append to existing cut buffer from character
BLK_CUTLINE = switch left front and switch right front and bar right1 and routing1 # linear cut to character
BLK_CUTBEGIN = switch left front and switch right front and bar left2 and routing1 # start new cut buffer at character
BLK_CUTRECT = switch left front and switch right front and bar right2 and routing1 # rectangular cut to character

Il y a le choix !...

Samuel

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