Re: [AD] Potential Optimization

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That makes sense. What I need then is just al_get_glyph_region that returns
x/y and bitmap of a font glyph so I can draw my own text. I tested this in
my game, with both fonts and graphics drawn using al_draw_prim and I've gone
from ~12 FPS to 60 in the menu...

On Wed, July 13, 2016 10:59 pm, SiegeLord wrote:
> I'm confused about this. The reason why transformations are applied as
> they are is so that you can change them in the middle of drawing
> multiple bitmaps. Does this change essentially remove that feature?
>
> Also, it doesn't seem like this completely fixes mixing primitives and
> bitmaps, as if there's overlap, wouldn't bitmaps always be drawn over
> the primitives even if they're interleaved?
>
> -SL
>
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