Re: [AD] allegro (image addon) build on 64-bit windows

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On Tue, 1 Dec 2015 at 13:53 Elias Pschernig <elias@xxxxxxxxxx> wrote:
I've been using 64-bit Windows builds for years, so yes, they do work nicely. But I always use libpng and libjpeg to make sure the game looks the same as other versions (and not GDI+).

Is that using MinGW or MSVC? If you do configure with MSVC do you see the same error or is it me doing something wrong?
Thanks,
pete
 


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