Re: [AD] ALLEGRO_MAXIMIZED |
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It looks good to me. Do you think this can be implemented on OSX/Windows?
I like pull requests, since they trigger the Travis/AppVeyor builds
which saves me a Windows reboot.
-SL
On 07/09/2015 09:07 AM, Elias Pschernig wrote:
Hi, this is a small patch to add an ALLEGRO_MAXIMIZED display flag, with
an X11 implementation. I needed it for my game so once I boot to Windows
the next time (might not be this year) I can try and also implement it
for Windows.
I'll commit it if nobody sees a problem.
PS. Is sending a patch here still the preferred way or do we think
github pull requests are easier to view these days?
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