Re: [AD] a book in french about allegro 5

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Awesome! I've added it to the books section on liballeg.org (thanks for writing up all the necessary sections :D).

-SL

On 04/06/2015 10:01 PM, Frédéric Drouillon wrote:
Hello,

I announce the publication of a french book on allegro 5.You can find more
information here :
http://www.editions-eni.fr/livres/allegro-5-programmation-de-jeux-en-c-ou-c/.9c142c2fe99964a514b61603f5060361.html

or here :
http://www.amazon.fr/Allegro-Programmation-jeux-Fr%C3%A9d%C3%A9ric-DROUILLON/dp/2746093863/ref=sr_1_1?s=books&ie=UTF8&qid=1423116444&sr=1-1&keywords=Drouillon+Fr%C3%A9d%C3%A9ric

The book also will be a French tutorial published free on the site
developpez.com (ENI publisher agrees).

I hope he will bring something to the community allegro 5. I learned a lot from
allegro and I hope the allegro development will continue long.

Thank you very much
FD


*Title : Allegro 5 - Programmation de jeux en C ou C++****Broché****– 11
mars 2015*

ISBN : 978-2-7460-9386-7
Author : Frédéric Drouillon
Available in : french*
*

*Some words from the author :
*
I swear that I am very happy to have achieved this piece of work.  For
me the Allegro cross-platform game programming library is like a
friend.  I have been with her since 1998 when version 3.13 began. I have
never had the time to get to know all of her secrets but, in fact, this
is probably for the best and even after all this time there still
remains something to discover.  I have always dreamed of being able to
help in her technical development but in this I have not succeeded.  And
so I remain contemplative and I have done what I can: a book in French
which I hope will make her better known.

**

*Presentation of the text by the publisher*

This book on Allegro 5 is for all developers of C+ or C++ who wish to
master the code and the creativity required in computer game
programming.  It is divided into two main parts:  the first section is
mainly a reference guide (in French of course) and the second is an
invitation in 2D game programming.  Throughout the book, the author
invites the reader to use Allegro 5 and so to enter into its creative
logic and thus to exploit its true potential.

In the first section the following is covered:  windowing and full
screen, colour, drawing, images and  events (keyboard, mouse, timer,
joystick).  In the second section (the more creative section) the author
suggests beginning with a study of artificial life based upon ants, a
skeleton model of an action game, animation management, scenery
creation, and the interactions between characters and the scenery.

In order to deliver a book which is much more in depth than a simple
easy-to-use guide, the author contemplates different possible options
and equally proposes a detour to understand how certain functions of the
library can be elaborated and programmed. The reader is offered a truly
exploratory approach to discover the technique of the cross-platform
game programming library.

The library accepts Linux, Raspberry PI included, Windows, MacOSX, IOS
(iphone and ipad) and an adaptation for Android which is in the process
of being developed. A number of examples using the code in the book are
tried and tested with Visual Studio and Code::Blocks on Windows 7, 8,
8.1.  All of the programs of the book are downloadable on the website
www.editions-eni.fr.  For each chapter the author suggests a Visual
Studio solution.  This includes as many projects as programs in the
chapter and for each project the reader has at his disposal the source
code with all of the resources necessary (images, fonts etc.).

*Chapters*

Introduction  - Installation of Allegro – First steps with Allegro –
Text, Fonts, Colours, Drawing – Images – Events – Joystick – Sketching
ants – A simple game model – animation, Sprites – their scenery and
world - Characters in their scenery - Collisions between characters.



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