Re: [AD] Allegro 4.4, Yosemite, and Quartz 2D

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Tobias, to be blunt with you, I'd love to see someone like you take
over Allegro 4.4 maintenance. David is not the only one who still uses
Allegro 4, and although I'd rather people upgrade to Allegro 5, I
understand that it's not always something that can be done immediately
for existing projects. We could definitely use people like you to do
more regular maintenace on the 4.4 branch...

Kind Regards,

Bjorn.

On 8/8/14, Tobias Hansen <thansen@xxxxxxxxxx> wrote:
> Hi David,
>
> do you already have a time frame in mind for that? My plan until now was
> to push for an Allegro 4 release with resizing and get aseprite with
> resizing uploaded before the Debian testing freeze on November 5. If you
> change to another library soon, I don't have to worry about patching
> Allegro, otherwise my plan would not change.
>
> Best,
> Tobias
>
> On 08/08/2014 07:10 PM, David Capello wrote:
>> As I already have plans to migrated to another library
>> (I've made a lot of refactors through these years to do
>> that), I think that my best option now is to finish the
>> migration, and say good bye to Allegro 4.
>>
>> Thanks anyway people
>> - David
>>
>>
>> On Fri, Aug 8, 2014 at 1:35 PM, <beoran@xxxxxxxxxx> wrote:
>>
>>> I'm beating a dead horse here, but I'd say it's about time to migrate
>>> your project to Allegro 5.
>>>
>>> We're already somewhat shorthanded in maintaining and developing
>>> Allegro 5. So we really lack the manpower lack to keep maintaining
>>> Allegro 4.4, unless someone takes up the gauntlet and becomes the
>>> maintainer of that branch.
>>>
>>> Kind Regards,
>>>
>>> B.
>>>
>>>
>>>
>>> On 8/8/14, Peter Hull <peterhull90@xxxxxxxxxx> wrote:
>>>> On Fri, Aug 8, 2014 at 4:46 PM, David Capello <davidcapello@xxxxxxxxxx>
>>>> wrote:
>>>>> It looks like Apple is removing QuickDraw framework in the next
>>>>> version
>>>>> of Mac OS X, Yosemite.
>>>>>
>>>>> Someone here know if there is a fork of Allegro 4.4 with Quartz 2D
>>>>> instead of QuickDraw.
>>>>
>>>> None that I know.
>>>> I remember being worried about the demise of QuickDraw back in
>>>> 2006(ish) - can't believe it's hung on this long! At the time I did
>>>> look into using OpenGL (glDrawPixels) but there was some reason why it
>>>> wasn't feasible.
>>>>
>>>> Pete
>>>>
>>>>
>
>
>
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