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  Can you explain in detail what exactly the change in behavior for =
FULLSCREEN_WINDOW will be, for someone not looking at the patches?

  On Aug 7, 2014 8:58 PM, "Trent Gamblin" <trent@xxxxxxxxxx> wrote:

    Looked at SDL closer - it behaves differently than I was told. It =
doesn't scale at all, it uses the window manager to go fullscreen and =
then xrandr/xvidmode to change the mode. Better for us, I did the same =
and the patch is a ton simpler now.

    I'd like to propose changing ALLEGRO_FULLSCREEN_WINDOW so that it =
implies ALLEGRO_FULLSCREEN as well. That'll require a few changed checks =
here and there but not as bad as making ALLEGRO_FULLSCREEN separate from =
ALLEGRO_FULLSCREEN_WINDOW and ALLEGRO_FULLSCREEN_VIRTUAL. IMO it should =
have been that way from the start, as a modifier.

    I still didn't figure out why alt-tab doesn't work but this is by =
far better than ALLEGRO_FULLSCREEN or ALLEGRO_FULLSCREEN_WINDOW where it =
doesn't work either. Will try and figure it out eventually.

    Attached the patch, if there are no legitimate objections I'll apply =
it soon. I'll add documentation as well.


    On 14-08-07 10:55 AM, Trent Gamblin wrote:

      Attached xwmfullscreen.c. With this version KDE, Unity and XFCE =
all work except for alt-tabbing. Need to find out what SDL does to allow =
that.=20

      On 14-08-07 10:03 AM, Trent Gamblin wrote:=20

        I'm going to see if I can fix those problems first by checking =
out SDL a=20
        little closer...=20

        ----- Original Message -----=20
        From: "Trent Gamblin" <trent@xxxxxxxxxx>=20
        To: "Allegro Development" =
<alleg-developers@xxxxxxxxxx>=20
        Sent: Thursday, August 07, 2014 9:43 AM=20
        Subject: Re: [AD] RFC - Linux WM Fullscreen Patch=20



          Virtual fullscreen is supposed to create the display using the =
window=20
          manager to create a fullscreen window in a different way than =
"fullscreen=20
          window". If we could figure out why KDE shifts the window up =
and XFCE the=20
          window doesn't cover the panel, then it would be the best =
option (of=20
          course=20
          we'd then have to add a properly scaled buffer as you said.)=20

          ----- Original Message -----=20
          From: "SiegeLordEx" <slabode@xxxxxxxxxx>=20
          To: <alleg-developers@xxxxxxxxxx>=20
          Sent: Thursday, August 07, 2014 9:35 AM=20
          Subject: Re: [AD] RFC - Linux WM Fullscreen Patch=20



            Apologies if this is obvious from the patch (I still only =
glanced at=20
            it), but I was under the impression that 'virtual =
fullscreen' was merely=20
            'fullscreen window' with some letter-boxing transformations? =
If so, why=20
            is there a difference between the two?=20

            If there is a difference, does the 'virtual fullscreen' work =
all the=20
            time without compositing too?=20

            -SL=20

            On 08/07/2014 11:25 AM, Trent Gamblin wrote:=20

              Ok. I've already decided yesterday I'll probably abandon =
this patch=20
              anyway,=20
              but if it's possible and worthwhile to fix who knows.=20

              The problem is with all three fullscreen types there are =
problems on=20
              Linux.=20

              1) Real fullscreen=20
              KDE: shifted to top left corner=20
              Unity: Needs CCSM installed and switch toggled=20
              XFCE: works=20

              2) Fullscreen window=20
              KDE: Hangs the entire system=20
              Unity: Can't alt-tab out=20
              XFCE: works=20

              3) Virtual fullscreen=20
              KDE: shifted up about 20 pixels=20
              Unity: works=20
              XFCE: works sometimes depending on panel positions=20

              It's freaking disgusting. The only thing that actually =
works is if you=20
              disable compositing, then fullscreen window basically =
works.=20

              ----- Original Message -----=20
              From: "SiegeLordEx" <slabode@xxxxxxxxxx>=20
              To: <alleg-developers@xxxxxxxxxx>=20
              Sent: Thursday, August 07, 2014 9:19 AM=20
              Subject: Re: [AD] RFC - Linux WM Fullscreen Patch=20



                On 08/07/2014 11:12 AM, SiegeLordEx wrote:=20

                  On 08/07/2014 10:52 AM, Trent Gamblin wrote:=20

                    Primitives and transforms have always been different =
for me. Paul,=20
                    what's the reason behind this? For example scaling =
everything up=20
                    still=20
                    results in crisp lines etc?=20

                  Of course it does, primitives are drawn using polygons =
and they are=20
                  going to use screen pixels (i.e. the actual =
resolution). It's=20
                  impossible=20
                  to emulate a scaled mode setting with transformations =
with respect to=20
                  how the primitives are drawn.=20

                  That's why you always use an intermediate bitmap that =
you then scale=20
                  up=20
                  if you want large pixels with your primitives. If you =
really want a=20
                  virtual mode in Allegro, that is the method you need =
to use.=20

                  -SL=20


                I should note that this is not unique to primitives, =
since bitmaps are=20
                drawn using polygons as well. E.g. drawing a bitmap at =
fractional=20
                coordinates will look different on a virtual fullscreen =
and a real=20
                mode.=20
                This is even more easily seen with rotated bitmaps.=20

                -SL=20

                =
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      =20

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-----
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      =20




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<META content=3D"text/html; charset=3Dutf-8" http-equiv=3DContent-Type>
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<DIV><FONT size=3D2 face=3DArial>Ok, fullscreen window simply creates a =
big window=20
sized to the size of the screen. The new mode is more like real =
fullscreen,=20
actually it basically is the same except for adding a hint to the window =
manager=20
if it's supported. SDL also does the same. When I brought it up earlier, =
it was=20
said that it should be a separate thing although I had argued that it =
should=20
just be the default, part of ALLEGRO_FULLSCREEN (which would still be=20
ideal.)</FONT></DIV>
<DIV><FONT size=3D2 face=3DArial></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2 face=3DArial>From the users perspective it's no =
different from=20
ALLEGRO_FULLSCREEN. As far as actual user experience, =
ALLEGRO_FULLSCREEN_WINDOW=20
seems to not work very well and this works better.</FONT></DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; PADDING-LEFT: 5px; =
PADDING-RIGHT: 0px; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px">
  <DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
  <DIV=20
  style=3D"FONT: 10pt arial; BACKGROUND: #e4e4e4; font-color: =
black"><B>From:</B>=20
  <A title=3Delias.pschernig@xxxxxxxxxx
  href=3D"mailto:elias.pschernig@xxxxxxxxxx";>Elias Pschernig</A> </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A=20
  title=3Dalleg-developers@xxxxxxxxxx
  href=3D"mailto:alleg-developers@xxxxxxxxxx";>Allegro =
Developers</A>=20
  </DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Thursday, August 07, 2014 =
1:17=20
  PM</DIV>
  <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: [AD] RFC - Linux =
WM=20
  Fullscreen Patch</DIV>
  <DIV><BR></DIV>
  <P dir=3Dltr>Can you explain in detail what exactly the change in =
behavior for=20
  FULLSCREEN_WINDOW will be, for someone not looking at the patches?</P>
  <DIV class=3Dgmail_quote>On Aug 7, 2014 8:58 PM, "Trent Gamblin" =
&lt;<A=20
  href=3D"mailto:trent@xxxxxxxxxx";>trent@xxxxxxxxxx</A>&gt; =
wrote:<BR=20
  type=3D"attribution">
  <BLOCKQUOTE=20
  style=3D"BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex; =
PADDING-LEFT: 1ex"=20
  class=3Dgmail_quote>
    <DIV bgcolor=3D"#FFFFFF" text=3D"#000000">Looked at SDL closer - it =
behaves=20
    differently than I was told. It doesn't scale at all, it uses the =
window=20
    manager to go fullscreen and then xrandr/xvidmode to change the =
mode. Better=20
    for us, I did the same and the patch is a ton simpler =
now.<BR><BR>I'd like=20
    to propose changing ALLEGRO_FULLSCREEN_WINDOW so that it implies=20
    ALLEGRO_FULLSCREEN as well. That'll require a few changed checks =
here and=20
    there but not as bad as making ALLEGRO_FULLSCREEN separate from=20
    ALLEGRO_FULLSCREEN_WINDOW and ALLEGRO_FULLSCREEN_VIRTUAL. IMO it =
should have=20
    been that way from the start, as a modifier.<BR><BR>I still didn't =
figure=20
    out why alt-tab doesn't work but this is by far better than=20
    ALLEGRO_FULLSCREEN or ALLEGRO_FULLSCREEN_WINDOW where it doesn't =
work=20
    either. Will try and figure it out eventually.<BR><BR>Attached the =
patch, if=20
    there are no legitimate objections I'll apply it soon. I'll add=20
    documentation as well.<BR><BR>
    <DIV>On 14-08-07 10:55 AM, Trent Gamblin wrote:<BR></DIV>
    <BLOCKQUOTE type=3D"cite">Attached xwmfullscreen.c. With this =
version KDE,=20
      Unity and XFCE all work except for alt-tabbing. Need to find out =
what SDL=20
      does to allow that. <BR><BR>On 14-08-07 10:03 AM, Trent Gamblin =
wrote:=20
<BR>
      <BLOCKQUOTE type=3D"cite">I'm going to see if I can fix those =
problems=20
        first by checking out SDL a <BR>little closer... <BR><BR>----- =
Original=20
        Message ----- <BR>From: "Trent Gamblin" <A=20
        href=3D"mailto:trent@xxxxxxxxxx
        target=3D_blank>&lt;trent@xxxxxxxxxx&gt;</A> <BR>To: "Allegro=20
        Development" <A =
href=3D"mailto:alleg-developers@xxxxxxxxxx
        =
target=3D_blank>&lt;alleg-developers@xxxxxxxxxx&gt;</A>=20
        <BR>Sent: Thursday, August 07, 2014 9:43 AM <BR>Subject: Re: =
[AD] RFC -=20
        Linux WM Fullscreen Patch <BR><BR><BR>
        <BLOCKQUOTE type=3D"cite">Virtual fullscreen is supposed to =
create the=20
          display using the window <BR>manager to create a fullscreen =
window in=20
          a different way than "fullscreen <BR>window". If we could =
figure out=20
          why KDE shifts the window up and XFCE the <BR>window doesn't =
cover the=20
          panel, then it would be the best option (of <BR>course =
<BR>we'd then=20
          have to add a properly scaled buffer as you said.) =
<BR><BR>-----=20
          Original Message ----- <BR>From: "SiegeLordEx" <A=20
          href=3D"mailto:slabode@xxxxxxxxxx
          target=3D_blank>&lt;slabode@xxxxxxxxxx&gt;</A> <BR>To: <A=20
          href=3D"mailto:alleg-developers@xxxxxxxxxx
          =
target=3D_blank>&lt;alleg-developers@xxxxxxxxxx&gt;</A>=20
          <BR>Sent: Thursday, August 07, 2014 9:35 AM <BR>Subject: Re: =
[AD] RFC=20
          - Linux WM Fullscreen Patch <BR><BR><BR>
          <BLOCKQUOTE type=3D"cite">Apologies if this is obvious from =
the patch=20
            (I still only glanced at <BR>it), but I was under the =
impression=20
            that 'virtual fullscreen' was merely <BR>'fullscreen window' =
with=20
            some letter-boxing transformations? If so, why <BR>is there =
a=20
            difference between the two? <BR><BR>If there is a =
difference, does=20
            the 'virtual fullscreen' work all the <BR>time without =
compositing=20
            too? <BR><BR>-SL <BR><BR>On 08/07/2014 11:25 AM, Trent =
Gamblin=20
            wrote: <BR>
            <BLOCKQUOTE type=3D"cite">Ok. I've already decided yesterday =
I'll=20
              probably abandon this patch <BR>anyway, <BR>but if it's =
possible=20
              and worthwhile to fix who knows. <BR><BR>The problem is =
with all=20
              three fullscreen types there are problems on <BR>Linux. =
<BR><BR>1)=20
              Real fullscreen <BR>KDE: shifted to top left corner =
<BR>Unity:=20
              Needs CCSM installed and switch toggled <BR>XFCE: works =
<BR><BR>2)=20
              Fullscreen window <BR>KDE: Hangs the entire system =
<BR>Unity:=20
              Can't alt-tab out <BR>XFCE: works <BR><BR>3) Virtual =
fullscreen=20
              <BR>KDE: shifted up about 20 pixels <BR>Unity: works =
<BR>XFCE:=20
              works sometimes depending on panel positions <BR><BR>It's =
freaking=20
              disgusting. The only thing that actually works is if you=20
              <BR>disable compositing, then fullscreen window basically =
works.=20
              <BR><BR>----- Original Message ----- <BR>From: =
"SiegeLordEx" <A=20
              href=3D"mailto:slabode@xxxxxxxxxx
              target=3D_blank>&lt;slabode@xxxxxxxxxx&gt;</A> <BR>To: <A=20
              href=3D"mailto:alleg-developers@xxxxxxxxxx
              =
target=3D_blank>&lt;alleg-developers@xxxxxxxxxx&gt;</A>=20
              <BR>Sent: Thursday, August 07, 2014 9:19 AM <BR>Subject: =
Re: [AD]=20
              RFC - Linux WM Fullscreen Patch <BR><BR><BR>
              <BLOCKQUOTE type=3D"cite">On 08/07/2014 11:12 AM, =
SiegeLordEx=20
                wrote: <BR>
                <BLOCKQUOTE type=3D"cite">On 08/07/2014 10:52 AM, Trent =
Gamblin=20
                  wrote: <BR>
                  <BLOCKQUOTE type=3D"cite">Primitives and transforms =
have=20
                    always been different for me. Paul, <BR>what's the =
reason=20
                    behind this? For example scaling everything up =
<BR>still=20
                    <BR>results in crisp lines etc? <BR></BLOCKQUOTE>Of =
course it=20
                  does, primitives are drawn using polygons and they are =

                  <BR>going to use screen pixels (i.e. the actual =
resolution).=20
                  It's <BR>impossible <BR>to emulate a scaled mode =
setting with=20
                  transformations with respect to <BR>how the primitives =
are=20
                  drawn. <BR><BR>That's why you always use an =
intermediate=20
                  bitmap that you then scale <BR>up <BR>if you want =
large pixels=20
                  with your primitives. If you really want a <BR>virtual =
mode in=20
                  Allegro, that is the method you need to use. =
<BR><BR>-SL=20
                  <BR><BR></BLOCKQUOTE>I should note that this is not =
unique to=20
                primitives, since bitmaps are <BR>drawn using polygons =
as well.=20
                E.g. drawing a bitmap at fractional <BR>coordinates will =
look=20
                different on a virtual fullscreen and a real <BR>mode. =
<BR>This=20
                is even more easily seen with rotated bitmaps. =
<BR><BR>-SL=20
                =
<BR><BR>-----------------------------------------------------------------=
-------------=20
                <BR>Infragistics Professional <BR>Build stunning =
WinForms apps=20
                today! <BR>Reboot your WinForms applications with our =
WinForms=20
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                future. <BR><A=20
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<BR><BR></BLOCKQUOTE><BR>------------------------------------------------=
------------------------------=20
              <BR>Infragistics Professional <BR>Build stunning WinForms =
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              today! <BR>Reboot your WinForms applications with our =
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<BR><BR></BLOCKQUOTE><BR>------------------------------------------------=
------------------------------=20
            <BR>Infragistics Professional <BR>Build stunning WinForms =
apps=20
            today! <BR>Reboot your WinForms applications with our =
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future.=20
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            =
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<BR><BR></BLOCKQUOTE><BR>------------------------------------------------=
------------------------------=20
          <BR>Infragistics Professional <BR>Build stunning WinForms apps =
today!=20
          <BR>Reboot your WinForms applications with our WinForms =
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          <BR>Build a bridge from your legacy apps to the future. <BR><A =

          =
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          =
<BR><BR></BLOCKQUOTE><BR>------------------------------------------------=
------------------------------=20
        <BR>Infragistics Professional <BR>Build stunning WinForms apps =
today!=20
        <BR>Reboot your WinForms applications with our WinForms =
controls.=20
        <BR>Build a bridge from your legacy apps to the future. <BR><A=20
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&amp;iu=3D/4140/ostg.clktrk</A>=20
        <BR></BLOCKQUOTE><BR><BR>
      <FIELDSET></FIELDSET> =
<BR><PRE>----------------------------------------------------------------=
--------------
Infragistics Professional
Build stunning WinForms apps today!
Reboot your WinForms applications with our WinForms controls.=20
Build a bridge from your legacy apps to the future.
<A =
href=3D"http://pubads.g.doubleclick.net/gampad/clk?id=3D153845071&amp;iu=3D=
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&amp;iu=3D/4140/ostg.clktrk</A></PRE><BR>
      <FIELDSET></FIELDSET>=20
    =
<BR></BLOCKQUOTE><BR></DIV><BR>------------------------------------------=
------------------------------------<BR>Infragistics=20
    Professional<BR>Build stunning WinForms apps today!<BR>Reboot your =
WinForms=20
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    =
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pers</A><BR></BLOCKQUOTE></DIV>
  <P>
  <HR>

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