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- To: 'Allegro Development' <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] GLSL #version
- From: Trent Gamblin <nooskewl@xxxxxxxxxx>
- Date: Wed, 08 Jan 2014 16:43:38 -0700
- Thread-index: AQGgsbyVw9kwInmKZPu8HC0uLfavSQIQq13xApFfC1ACt00LUAI3mdaoAJbuvLIB6DjyjAH69ekcAbCD/QyaWla8UA==
That's fine by me. It's the simplest solution.
Thanks,
Trent
-----Original Message-----
From: Peter Wang [mailto:novalazy@xxxxxxxxxx]
Sent: January 8, 2014 4:02 PM
To: Coordination of admins/developers of the game programming library
Allegro
Subject: Re: [AD] GLSL #version
On Wed, 8 Jan 2014 21:32:50 +0100, Elias Pschernig <elias@xxxxxxxxxx>
wrote:
> Maybe al_attach_shader_source could append to the existing source. So this
> would be valid:
>
> al_attach_shader_source("#version 110");
> al_attach_shader_source(shader_source);
I suggest the user should just preprocess the string as he wants
and pass it to al_attach_shader_source.
Maybe we even remove al_attach_shader_source_file.
Peter
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