Re: [AD] Next steps |
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Maybe change that 16 on line 11 to a 50 though. Thanks, Trent I tested touch input under Windows 8.1. Works great. I’ll attach an example you may want to include. Thanks, Trent From: Peter Wang Sent: Wednesday, November 06, 2013 6:02 AM To: Allegro Development Cc: Trent Gamblin I finally wrote such a script instead of waiting for someone else to do
it. At least we can build most Allegro examples now, even if most won't run correctly yet. I haven't figured out how files work. Help getting a few more examples running would be appreciated, e.g. a5teroids. On Mon, 28 Oct 2013 08:29:22 -0600, Trent Gamblin <nooskewl@xxxxxx> wrote: > I don't see any way around it, or a real problem with it. The only way to > change that is to write some script or makefile but it would have to be > tailored to the user's system - so no real benefit. > > Trent > > -----Original Message----- > From: Peter Wang > Sent: Monday, October 28, 2013 7:38 AM > To: Trent Gamblin > Cc: Allegro Development > Subject: Re: [AD] Next steps > > On Sat, 26 Oct 2013 23:25:43 -0600, Trent Gamblin <nooskewl@xxxxxx> wrote: > > I think all of that is pretty OK. > > > > - iOS should be ok > > - Android is ok > > - Touch input is good -- but I can't test it on Windows > > > > Let me know if you want me to do anything specifically. > > Thanks. > > How should a user ultimately use the Android port? With other ports you > can just run make install and then link with the library. The Android > port seems too special, with its specific directory structure and fiddly > files, and confusing (for a C programmer) Android build tools. > > Maybe we need some big changes or only a few tweaks, but I don't know > what we should be aiming for. > > Peter > |
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