Re: [AD] 5.0.10-pre branch

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I don't think my first message made it? I tested it bit on OS X and it needs the attached patch to compile. I'll try to test the fullscreen button change on 10.6 sometime soon.


diff --git a/src/macosx/osxgl.m b/src/macosx/osxgl.m
index 2f5d2b3..42a9d4f 100644
--- a/src/macosx/osxgl.m
+++ b/src/macosx/osxgl.m
@@ -1590,7 +1590,7 @@ static void flip_display(ALLEGRO_DISPLAY *disp)

   ALLEGRO_BITMAP *old_target = NULL;
- if (!((ALLEGRO_BITMAP_EXTRA_OPENGL *)disp->ogl_extras->opengl_target->extra)->is_backbuffer) {
+   if (!disp->ogl_extras->opengl_target->is_backbuffer) {
       old_target = al_get_target_bitmap();

-----Original Message----- From: Peter Wang
Sent: Sunday, May 26, 2013 1:02 AM
To: alleg-developers@xxxxxxxxxx
Subject: [AD] 5.0.10-pre branch


I backported changes for a future 5.0.10 release.  Can someone confirm
that it works on Mac OS X (or anywhere else), in particular:

415925 Make the check for availability of fullscreen button on window frame a runtime check (os x)
fab768 OS X has a weird demand that the render buffer be bound for ...

This one is mysterious but I guess it doesn't hurt?

8bbb65 Make window resizing (ex_resize2) work on at least one particular Intel chipset (Windows).

The release probably won't be for a couple of weeks.


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