Re: [AD] Programmable pipeline on iOS |
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Turns out it supports MOST of ES 2 but not separate alpha blending (other devices work.) I'm going to just use OpenGL directly on Android since I don't need separate alpha blending. Trent On 2013-03-08, at 9:04 PM, Trent Gamblin <nooskewl@xxxxxxxxxx> wrote: > I got it working on iOS. I'll look into the black alpha on Android. > > Trent
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