Re: [AD] Programmable pipeline on iOS

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Turns out it supports MOST of ES 2 but not separate alpha blending
(other devices work.)

I'm going to just use OpenGL directly on Android since I don't need
separate alpha blending.

Trent

On 2013-03-08, at 9:04 PM, Trent Gamblin <nooskewl@xxxxxxxxxx> wrote:
> I got it working on iOS. I'll look into the black alpha on Android.
> 
> Trent





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