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On 03/07/2013 06:40 PM, SiegeLord wrote:
> On 03/07/2013 08:32 PM, Jon Rafkind wrote:
>> On 03/07/2013 06:24 PM, Trent Gamblin wrote:
>>> On 2013-03-07, at 4:33 PM, Peter Wang <novalazy@xxxxxxxxxx> wrote:
>>>> I think that any solution should be such that shader-unaware code can
>>>> work continue to work in either programmable pipeline mode or not.
>>> What about having a per-display default shader. If a bitmap doesn't have an explicitly set shader, the default shader is used?
>> +1
> I like this proposal too. I reconsidered my earlier idea about being
> able to specify the default shader, and decided that it is not necessary.
Is anyone looking to take a crack at this? Otherwise I can try..