Re: [AD] shader variable names

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It's not a simplification.  It introduces compile time checking
where there was none, for one side of the interface.

Mentally translating between al_tex <-> ALLEGRO_SHADER_VAR_TEX
is trivial, I think.

We could also just have the raw names correspond exactly with
the macro names if it doesn't make shader sources unreadable,
i.e.  #define ALLEGRO_SHADER_VAR_TEX "ALLEGRO_SHADER_VAR_TEX"

On Mon, 25 Feb 2013 16:45:48 -0700, Jon Rafkind <workmin@xxxxxxxxxx> wrote:
> I don't see how this simplifies anything. A user who writes their own shader will have to use the "raw" names, al_tex or whatever, so now they will have to keep track of two names: al_tex and ALLEGRO_SHADER_VAR_TEX.
> 




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