[AD] al_set_mouse_xy asynchronous on X |
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This poses a problem. In my game I have (simplified): al_set_mouse_xy(...); // bunch of code later al_get_mouse_state(); // state.x/y are still not the same as I set them So my submarine crashes. The fix that I think should be applied (but I want to check with the X/Linux "guys") is an XFlush in the X set_mouse_xy implementation. Works like a charm. Trent
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