Re: [AD] depth buffer API

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On 2012-05-13, at 8:04 AM, Elias Pschernig wrote:
> I updated it to this now:
> 
> http://wiki.allegro.cc/index.php?title=RenderState
> 
> So basically, still only one function called
> 
> al_set_render_state
> 
> but with no negative flags and more proper (OpenGL-like) naming. It
> also supports separate color channels again and also alpha testing.

Just a notice in case you forgot, there's an ALLEGRO_ALPHA_TEST
bitmap flag. Not sure how you want to handle that.

Trent




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