Re: [AD] Conserving OpenGL FBOs |
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From: "Peter Wang" <novalazy@xxxxxxxxxx>
It's pretty obscure:
1. create bitmap B1
2. set up B1 with an internal FBO (not yet known to the user)
3. set n target bitmaps until FBOs start being recycled
4. now call al_get_opengl_fbo(B1)
Oh, I had assumed that we'd add a bit of extra logic
that would create the fbo if it didn't exist when
al_get_opengl_fbo was called. Then it would be
completely backwards compatible right?
Trent