Re: [AD] D3D9 official SDK with MinGW

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On 2011-02-26, Trent Gamblin <trent@xxxxxxxxxx> wrote:
> I've "converted" (fixed un-typesafe stuff mainly) a few files:
> 
> wwindow.c
> wsystem.c
> wjoydxnu.c
> directx_shader.c
> prim_directx.c
> 
> To C++. Is this ok? The reasoning is all of these files now
> use D3DX which barfs unless they're compiled as C++.

It's probably okay, but if there is possibility of keeping the core
files wwindow.c and wsystem.c in C (by splitting something out?) then
I'd be more comfortable with it.  Can you post the patch?

Peter




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