Re: [AD] D3D9 official SDK with MinGW

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On 2011-02-26, at 4:54 PM, Peter Wang wrote:
> On 2011-02-26, Trent Gamblin <trent@xxxxxxxxxx> wrote:
>> I've "converted" (fixed un-typesafe stuff mainly) a few files:
>> 
>> wwindow.c
>> wsystem.c
>> wjoydxnu.c
>> directx_shader.c
>> prim_directx.c
>> 
>> To C++. Is this ok? The reasoning is all of these files now
>> use D3DX which barfs unless they're compiled as C++.
> 
> It's probably okay, but if there is possibility of keeping the core
> files wwindow.c and wsystem.c in C (by splitting something out?) then
> I'd be more comfortable with it.  Can you post the patch?

Here's the patch. I'm not going to do it right away so I won't commit
this until I have time. I'll try splitting off the things I can.

Attachment: cpp.diff
Description: Binary data



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