Re: [AD] 5.0.0 final release plan

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On Fri, Dec 31, 2010 at 5:43 PM, Trent Gamblin <trent@xxxxxxxxxx> wrote:
> What I was trying to say is, you don't need to assemble a path for a .app
> bundle. You'd load a bitmap for example al_load_bitmap("data/foo.png");
OK but my point is that a5teroids (i.e. the allegro 5 demo) does
assemble a path (in getResource(), Game.cpp:18) and it produces an app
that doesn't run properly. (at least for me) Also, that function has a
va_start so there should be a va_end.

Pete




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