Re: [AD] sub-bitmap texturing

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On 2010-09-14, Peter Wang <novalazy@xxxxxxxxxx> wrote:
> On 2010-09-13, siegelord@xxxxxxxxxx <siegelord@xxxxxxxxxx> wrote:
> > Revision: 13729
> >           http://alleg.svn.sourceforge.net/alleg/?rev=13729&view=rev
> > Author:   siegelord
> > Date:     2010-09-13 23:03:01 +0000 (Mon, 13 Sep 2010)
> > 
> > Log Message:
> > -----------
> > Fixed the crash when using sub-bitmap textures using the new scanline drawers.
> 
> I assume you have seen it, but in case you haven't, the commented out
> [test filled subtexture*] tests produce different results for the
> software and hardware (at least, GL) implementations.
> 
> I *think* the GL implementation is at fault here.  Is it possible to
> perform tiling/wrapping on a sub-texture without invoking shaders?

Never mind, I see that it is documented:
"Sub-bitmaps work as textures, but cannot be tiled."

Peter




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