[AD] sub-bitmap texturing |
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On 2010-09-13, siegelord@xxxxxxxxxx <siegelord@xxxxxxxxxx> wrote:
> Revision: 13729
> http://alleg.svn.sourceforge.net/alleg/?rev=13729&view=rev
> Author: siegelord
> Date: 2010-09-13 23:03:01 +0000 (Mon, 13 Sep 2010)
>
> Log Message:
> -----------
> Fixed the crash when using sub-bitmap textures using the new scanline drawers.
I assume you have seen it, but in case you haven't, the commented out
[test filled subtexture*] tests produce different results for the
software and hardware (at least, GL) implementations.
I *think* the GL implementation is at fault here. Is it possible to
perform tiling/wrapping on a sub-texture without invoking shaders?
Peter