[AD] sub-bitmap texturing

[ Thread Index | Date Index | More lists.liballeg.org/allegro-developers Archives ]


On 2010-09-13, siegelord@xxxxxxxxxx <siegelord@xxxxxxxxxx> wrote:
> Revision: 13729
>           http://alleg.svn.sourceforge.net/alleg/?rev=13729&view=rev
> Author:   siegelord
> Date:     2010-09-13 23:03:01 +0000 (Mon, 13 Sep 2010)
> 
> Log Message:
> -----------
> Fixed the crash when using sub-bitmap textures using the new scanline drawers.

I assume you have seen it, but in case you haven't, the commented out
[test filled subtexture*] tests produce different results for the
software and hardware (at least, GL) implementations.

I *think* the GL implementation is at fault here.  Is it possible to
perform tiling/wrapping on a sub-texture without invoking shaders?

Peter




Mail converted by MHonArc 2.6.19+ http://listengine.tuxfamily.org/