Re: [AD] DO_PARALLELOGRAM_MAP again |
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On 2010-09-15, Peter Wang <novalazy@xxxxxxxxxx> wrote:
> On 2010-09-12, Peter Wang <novalazy@xxxxxxxxxx> wrote:
> > On 2010-09-11, Pavel Sountsov <slabode@xxxxxxxxxx> wrote:
> > >
> > > Anyway, it's not like the drawer from the primitives addon is fatally
> > > slower... it is slow for two reasons: it uses function pointers instead
> > > of macro inlining; it uses al_put_pixel calls instead of direct memory
> > > writes. Both can be fixed in short order, but as you can imagine they
> > > make the development of those functions harder... (which is the very
> > > problem of parallelogram_map) so I did not do them. If that drawer
> > > becomes used for all bitmap drawing, it won't be a problem to speed it
> > > up via some macro work.
> >
> > Yes, I see. With this quick hack `ex_blend_bench 3' is nearly as fast
> > as `ex_blend_bench 2' on my machine. Restoring the commented out lines
> > in fix_var makes it about twice as slow.
>
> al_draw_prim should be acceptably fast now. So do we move al_draw_prim
> (and other "Low level drawing routines") to the core, or the whole of
> the primitives addon?
Answering myself again: once you move al_draw_prim and all the files
required to implement it, only high_primitives.c remains. So there is
not much reason to keep a separate primitives addon.
I will wait for an okay to make this change.
Peter