Re: [AD] Dynamic DirectSound loading |
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- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Dynamic DirectSound loading
- From: Michał Cichoń <Michal.Cichon@xxxxxxxxxx>
- Date: Wed, 18 Aug 2010 20:00:21 +0000
- Accept-language: pl-PL, en-US
- Thread-index: AQHLPw6/H0XJ5joR/UmZOmBekZwHfZLnoUlg
- Thread-topic: [AD] Dynamic DirectSound loading
Are those spaces problematic for some reason? If yes I will try to avoid such modifications in the future.
-----Original Message-----
From: Trent Gamblin [mailto:trent@xxxxxxxxxx
Sent: Wednesday, August 18, 2010 9:51 PM
To: Coordination of admins/developers of the game programming library Allegro
Subject: Re: [AD] Dynamic DirectSound loading
On 2010-08-18, at 8:47 AM, Michał Cichoń wrote:
> One thing less to remember about. dsound.dll is loaded dynamically and
> Allegro logging is used instead of TRACE()
>
> Changes in dsound.cpp:
> - define ALLEGRO_DEBUG_CHANNEL()
> - replace TRACE with ALLEGRO_DEBUG/INFO/WARN/ERROR
> - load dsound.dll dynamically
> - spaces before end of line was removed
This one looks fine. I can give it a test run and apply.
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