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- To: "Coordination of admins/developers of the game programming library Allegro" <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] GP2X Wiz port
- From: "Trent Gamblin" <trent@xxxxxxxxxx>
- Date: Sun, 6 Jun 2010 14:54:10 -0600 (MDT)
On Sun, June 6, 2010 2:15 pm, Elias Pschernig said:
> On Sun, 2010-06-06 at 22:38 +1000, Peter Wang wrote:
>> On 2010-06-06, Trent Gamblin <trent@xxxxxxxxxx> wrote:
>> > I don't really have the time or desire (or now even the console) to maintain this port,
>> > so I'm thinking I should remove it if there are no objections.
>>
>> There's no need to delete the code.
>>
>
> Except, all the #ifdef ALLEGRO_GP2XWIZ in the OpenGL code make it hard
> to read, so at least those should go maybe. Ideally we would just have
> to distinguish between OpenGL 2.x, OpenGL 3.x, OpenGL ES 1.x, OpenGL ES
> 2.x. Up to 4 versions for everything, bad enough :P
Basically that _is_ all we have to distinguish. The complication comes from the
fact that the Wiz doesn't have FBO support in its driver (though it has some form
of support at the hardware level, but I don't expect there to ever be a driver
update for it).
Trent :{)>