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On Tue, 2010-06-15 at 11:11 -0400, Pavel Sountsov wrote:
>
> So you're proposing not changing the current behaviour at all.
>
Not that one for filled primitives, yes.
> I think the problem at hand is that OpenGL way, while understandable
> given knowledge of how OpenGL chooses what pixels to draw, is
> completely unintuitive to users. To get al_draw_filled_rectangle and
> al_draw_rectangle to line up at least one of them will have to be
> changed to work in the way that is not obvious from OpenGL point of
> view.
Yes. Personally, I think the current way is fine.
I wouldn't mind if the thickness grows only inwards or only outwards for
al_draw_rectangle though. It would mean as long as you always specify
full integer positions, you will always get fully covered pixels.
--
Elias Pschernig <elias.pschernig@xxxxxxxxxx>