Re: [AD] per-thread transformation and blending mode

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On Sun, June 27, 2010 7:20 am, Peter Wang said:
> I managed to implement per-bitmap transforms for OpenGL, and I tried out
> the subbitmap-overlay-transform idea in ex_tranform (patch attached).  I
> think it's pretty cool.  If others agree I would like to go ahead with it.
> I'd also need someone to make the changes for D3D.

It looks pretty straightforward, I could probably do it for D3D but I might
not be speedy about it.

Trent :n)




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