Re: [AD] per-thread transformation and blending mode |
[ Thread Index |
Date Index
| More lists.liballeg.org/allegro-developers Archives
]
- To: "Coordination of admins/developers of the game programming library Allegro" <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] per-thread transformation and blending mode
- From: "Trent Gamblin" <trent@xxxxxxxxxx>
- Date: Sun, 27 Jun 2010 08:40:28 -0600 (MDT)
On Sun, June 27, 2010 7:20 am, Peter Wang said:
> I managed to implement per-bitmap transforms for OpenGL, and I tried out
> the subbitmap-overlay-transform idea in ex_tranform (patch attached). I
> think it's pretty cool. If others agree I would like to go ahead with it.
> I'd also need someone to make the changes for D3D.
It looks pretty straightforward, I could probably do it for D3D but I might
not be speedy about it.
Trent :n)