Re: [AD] Possible issue with the way allegro uses FBOs? |
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- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Possible issue with the way allegro uses FBOs?
- From: Milan Mimica <milan.mimica@xxxxxxxxxx>
- Date: Sun, 27 Jun 2010 20:16:34 +0200
Thomas Fjellstrom wrote:
Apparently ex_opengl uses an FBO in the same way the ex_bitmap_target
example does. ex_opengl shows 350fps, where as ex_bitmap_target in "Direct"
mode still shows 7-10fps
I /REALLY/ think this should be fixed. If I knew what was wrong, I'd fix it,
but I don't. Someone who knows GL should look into this.
It's probably becasue of al_set_target_bitmap() calls which change the rendering
target every frame.
--
Milan Mimica
http://sparklet.sf.net