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On 2010-05-17, Evert Glebbeek <eglebbk@xxxxxxxxxx> wrote:
> On 17 May 2010, at 21:04 , Pavel Sountsov wrote:
> > I'll look into this again. I had a (perhaps) promising idea, but it
> > might not be viable since it requires shaders in D3D. This is a problem
> > since Intel GPU's might not support enough (or any) shader features
> > that we need, disqualifying this solution (or forcing us to convert
> > colors for Intel cards).
>
> Sounds excellent.
> Is there an alternative option where we can store the required data in the colour struct in the case we're using the D3D driver (perhaps only if the shaders can't be used as a work-around)?
That cure sounds worse than the disease.
I don't think we should push too hard on this. Sometimes one
representation makes more sense than another, like cartesian vs polar
coordinates.
Peter