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Elias Pschernig wrote:
Yes, it's why we have ex_mouse_warp. And for X11 the feature works
perfectly (not a single pixel of mouse movement gets lost when
warping... very much unlike A4). I wouldn't object to having mouse
movement behave the same in Windows
I don't believe there is no way of getting unconstrained mouse input on X11 and
MacOSX. Maybe we can emulate it, like we do it in the example?
However, I do agree that such differences between platforms must not be exposed
by Allegro. On the other hand, I don't feel like removing the code I've written
and works flawlessly, and its only fault being that it provides superior
features not available on other platforms. Someone else will have to do that.
(report always only the amount of
pixels the *mouse cursor* was moved for movement).
Even if you are not moving the cursor, but a game character?
--
Milan Mimica
http://sparklet.sf.net