Re: [AD] Pixel graphics routines and transformations |
[ Thread Index |
Date Index
| More lists.liballeg.org/allegro-developers Archives
]
- To: "Coordination of admins/developers of the game programming library Allegro" <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Pixel graphics routines and transformations
- From: Thomas Fjellstrom <tfjellstrom@xxxxxxxxxx>
- Date: Tue, 23 Mar 2010 09:09:25 -0600
On March 23, 2010, Pavel Sountsov wrote:
> > I thought the last couple times this came up the decision was to
>
> transform
>
> > draw_pixel and leave put_pixel untransformed.
>
> Yes, that it was. What about al_get_pixel?
Same idea. get should be untransformed afaics. its the pair to put_pixel.
> - SiegeLord
>
>
>
> -------------------------------------------------------------------------
> ----- Download Intel® Parallel Studio Eval
> Try the new software tools for yourself. Speed compiling, find bugs
> proactively, and fine-tune applications for parallel performance.
> See why Intel Parallel Studio got high marks during beta.
> http://p.sf.net/sfu/intel-sw-dev
>
--
Thomas Fjellstrom
tfjellstrom@xxxxxxxxxx