Re: [AD] SF.net SVN: alleg:[13008] allegro/branches/4.9/examples/ex_gldepth.c |
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- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] SF.net SVN: alleg:[13008] allegro/branches/4.9/examples/ex_gldepth.c
- From: Evert Glebbeek <eglebbk@xxxxxxxxxx>
- Date: Mon, 1 Mar 2010 21:25:17 -0500
On 1 Mar 2010, at 13:09 , elias@xxxxxxxxxx wrote:
> Revision: 13008
> http://alleg.svn.sourceforge.net/alleg/?rev=13008&view=rev
> Author: elias
> Date: 2010-03-01 18:09:04 +0000 (Mon, 01 Mar 2010)
>
> Log Message:
> -----------
> Disabled GL_FLAT and GL_CULL_FACE in ex_gldepth... the former seems pointless and the latter required faces to be drawn in the same winding which is not done (and for demonstrating the depth buffer we don't necessarily want to cull anyway).
Ok, so that fixed ex_gldepth not showing the textures properly. I'm not sure I fully understand why though?
Evert