Re: [AD] Expose events in OS X |
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- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Expose events in OS X
- From: Evert Glebbeek <eglebbk@xxxxxxxxxx>
- Date: Mon, 20 Apr 2009 13:13:44 -0400
On 20 Apr 2009, at 13:04 , Elias Pschernig wrote:
Yeah, it's why only some of our example programs would rely on it.
The thing is,
it makes the code quite a bit simpler, and if our assumption how GLX
works
breaks, under Windows and OSX it still would work perfectly, and in
the X11 port
there would be a graphical glitch whenever your Allegro window was
obscured by
another window (many of our example have that very glitch right now
anyway
simply because they don't bother to do the complex expose event
handling).
Right. And in a practical situation, the problem would be corrected
after the next graphical update cycle.
I guess you're right and we can live without this working 100%
correctly 100% of the time.
Evert